WIP: Update depth buffer with parallax mapping result #8486
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Objective
The current parallax mapping implementation doesn't play well with depth-based feature, since it only updates the fragment color in the main pass.
Effects that depend on depth will not work properly. This includes existing and future rendering features, such as:
Solution
We update
pbr_prepass
to account for depth evaluated by parallax mappingTODO
Everything is broken, the code is full of debug stuff 😅