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Make Material2d pipeline systems public #8642

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merged 1 commit into from
May 23, 2023

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tinrab
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@tinrab tinrab commented May 20, 2023

Objective

Make Material2dPipeline reusable. This was already done for PBR materials in #7548.

Solution

Expose extract_materials_2d, prepare_materials_2d and ExtractedMaterials2d.


Changelog

  • bevy_sprite: Make prepare_materials_2d, extract_materials_2d and ExtractedMaterials2d public.

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@nicopap nicopap added C-Feature A new feature, making something new possible A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use labels May 21, 2023
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Looks good to me. Could you add the following to your PR description?

---

## Changelog

- bevy_sprite: Make `prepare_materials_2d`, `extract_materials_2d` and `ExtractedMaterials2d` public.

@james7132 james7132 added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label May 21, 2023
@james7132 james7132 added this to the 0.11 milestone May 21, 2023
@alice-i-cecile alice-i-cecile added this pull request to the merge queue May 23, 2023
Merged via the queue into bevyengine:main with commit 335afbf May 23, 2023
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A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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4 participants