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Change default tonemapping method #8685

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merged 1 commit into from
May 29, 2023

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JMS55
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@JMS55 JMS55 commented May 26, 2023

Change the default tonemapping method from ReinhardLuminance to TonyMcMapface, which generally looks nicer and works out of the box with bloom.


Changelog

  • TonyMcMapface is now the default tonemapper, instead of ReinhardLuminance.

Migration Guide

  • The default tonemapper has been changed from ReinhardLuminance to TonyMcMapface. Explicitly set ReinhardLuminance on your cameras to get back the previous look.

@JMS55 JMS55 added the A-Rendering Drawing game state to the screen label May 26, 2023
@JMS55 JMS55 added this to the 0.11 milestone May 26, 2023
@alice-i-cecile alice-i-cecile added C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide labels May 26, 2023
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TonyMcMapface is the better one.

@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label May 26, 2023
@alice-i-cecile alice-i-cecile added this pull request to the merge queue May 29, 2023
Merged via the queue into bevyengine:main with commit c8deedb May 29, 2023
alice-i-cecile pushed a commit that referenced this pull request Jun 5, 2023
# Objective

- Continue with #8685 to make `TonyMcMapface` the default tonemapping

## Solution

- Change the default value `Camera3dBundle::tonemapping` from
`Tonemapping::ReinhardLuminance` to `Default::default()`
(`Tonemapping::TonyMcMapface`)
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A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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3 participants