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Move AppTypeRegistry to bevy_ecs #8901
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Original file line number | Diff line number | Diff line change |
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@@ -1,8 +1,12 @@ | ||
//! Types that enable reflection support. | ||
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use crate::entity::Entity; | ||
use std::ops::{Deref, DerefMut}; | ||
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use crate as bevy_ecs; | ||
use crate::{entity::Entity, system::Resource}; | ||
use bevy_reflect::{ | ||
impl_from_reflect_value, impl_reflect_value, ReflectDeserialize, ReflectSerialize, | ||
TypeRegistryArc, | ||
}; | ||
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mod component; | ||
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@@ -13,5 +17,26 @@ pub use component::{ReflectComponent, ReflectComponentFns}; | |
pub use map_entities::ReflectMapEntities; | ||
pub use resource::{ReflectResource, ReflectResourceFns}; | ||
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/// A [`Resource`] storing [`TypeRegistry`](bevy_reflect::TypeRegistry) for | ||
/// type registrations relevant to a whole app. | ||
#[derive(Resource, Clone, Default)] | ||
pub struct AppTypeRegistry(pub TypeRegistryArc); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We could consider calling this There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I don't want to include it in this PR. Changing the name is way more breaking than changing the crate it's defined in, as people will usually import it through There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Agreed! |
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impl Deref for AppTypeRegistry { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. QQ: These won't mess with cloning right? Does this still work? fn system(registry: Res<AppTypeRegistry>) {
let registry2: AppTypeRegistry = registry.into_inner().clone();
} There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It was implementing There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ah I missed that part. Awesome, sounds good! |
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type Target = TypeRegistryArc; | ||
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#[inline] | ||
fn deref(&self) -> &Self::Target { | ||
&self.0 | ||
} | ||
} | ||
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impl DerefMut for AppTypeRegistry { | ||
#[inline] | ||
fn deref_mut(&mut self) -> &mut Self::Target { | ||
&mut self.0 | ||
} | ||
} | ||
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impl_reflect_value!((in bevy_ecs) Entity(Hash, PartialEq, Serialize, Deserialize)); | ||
impl_from_reflect_value!(Entity); |
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Should we default a world to include this resource (under
bevy_reflect
feature)? Or is it still the responsibility of the user/bevy_app
to initialize it?I'm guessing the latter, but just want to clarify.
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That's an interesting proposition. I like the idea. Though I'm curious of the implications with regard to
Scene
s for example.There was a problem hiding this comment.
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We should avoid automatically inserting resources whenever possible :)