Fix CAS shader with explicit FullscreenVertexOutput import #8993
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Objective
Followup bugfix for #5703. Without this we get the following error when CAS (Contrast Adaptive Sharpening) is enabled:
@robtfm I wouldn't expect this to fail. I was under the impression the
#import bevy_core_pipeline::fullscreen_vertex_shader
would pull "everything" from that file into this one?