Stop using unwrap in the pipelined rendering thread #9052
Merged
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Objective
Fix #8936.
Solution
Stop using
unwrap
in the core pipelined rendering logic flow.Separately also scoped the
sub app
span to just running the render app instead of including the blocking send.Current unknowns: should we use
std::panic::catch_unwind
around running the render app? Other engine threads use it defensively, but we're letting it bubble up here, and a user-created panic could cause a deadlock if it kills the thread.Changelog
Fixed: Pipelined rendering should no longer have spurious panics upon app exit.