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Move scene spawner systems to SpawnScene schedule #9260
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alice-i-cecile
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bevyengine:main
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lewiszlw:fix-scene_spawner_system
Aug 15, 2023
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be4d3a0
Pust scene_spawner_system in PreUpdate
lewiszlw bf91563
Use .chain()
lewiszlw efb80f6
Update crates/bevy_scene/src/lib.rs
lewiszlw d6fc397
Update crates/bevy_scene/src/lib.rs
lewiszlw 303872b
Update crates/bevy_scene/src/lib.rs
lewiszlw 8ac4e52
Add SpawnScene schedule
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For reviewers: If we run it in
PostUpdate
, should run it afterpropagate_transforms
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IMO it should run before propagate_transforms and require a command application between them as it would otherwise be improperly placed in the following tick.
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Oh, yes, I wanted to write "before".
But why do we need a command flush? Scenes spawned in exclusive system with all necessary parenting.
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@james7132 alternatively we could move it to
PreUpdate
as I suggested in the issue first. Currently we havescene_spawner_system
inUpdate
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Ah sorry, wasn't too familiar with the scene systems. Sounds good to me to have it just run before propagate_transforms in that case.