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fix wireframe after MeshUniform size reduction #9505

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merged 1 commit into from
Aug 21, 2023

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mockersf
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2023-08-20T10:06:54.190347Z ERROR bevy_render::render_resource::pipeline_cache: failed to process shader:
error: no definition in scope for identifier: 'vertex_no_morph'
   ┌─ crates/bevy_pbr/src/render/wireframe.wgsl:26:94
   │
26 │     let model = bevy_pbr::mesh_functions::get_model_matrix(vertex_no_morph.instance_index);
   │                                                                                              ^^^^^^^^^^^^^^^ unknown identifier
   │
   = no definition in scope for identifier: 'vertex_no_morph'

Solution

  • Use the correct identifier

@mockersf mockersf added the A-Rendering Drawing game state to the screen label Aug 20, 2023
@alice-i-cecile alice-i-cecile added C-Examples An addition or correction to our examples C-Bug An unexpected or incorrect behavior and removed C-Examples An addition or correction to our examples labels Aug 21, 2023
@alice-i-cecile alice-i-cecile added this to the 0.12 milestone Aug 21, 2023
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Ooops.

@superdump superdump added this pull request to the merge queue Aug 21, 2023
Merged via the queue into bevyengine:main with commit bc50682 Aug 21, 2023
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3 participants