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bounce
Dade Lamkins edited this page Oct 15, 2022
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Applies To | Blish HUD | TacO | |
---|---|---|---|
Markers | ✔ | ❌ |
:::info
Users have the option to disable animations within the module settings. If disabled, this attribute will not have any affect.
:::
Allows a marker to "bounce" or rise up out of the way when triggered.
Attribute | Data Type | Example | Description |
---|---|---|---|
bounce | Custom String | bounce="bounce" |
The bounce behavior mode. |
bounce-height | float | bounce-height="2" |
The height of the bounce. |
bounce-duration | float | bounce-duration="1" |
The length of time taken to complete the bounce. |
bounce-delay | float | bounce-delay="0" |
The amount of time (in seconds) after triggering the bounce that the bounce will begin. |
- bounce
- rise
The bounce
attribute indicates the bounce behavior. When set to bounce
, the marker will continue to animate while triggered. When set to rise
, the marker will raise up until the player leaves the trigger zone.
Attribute | How |
---|---|
AutoTrigger | If enabled, the bounce will trigger when the user enters within the TriggerRange. |
TriggerRange | Determines the range necessary to trigger the bounce with the action key. |
:::tip
You can keep a marker bouncing forever by enabling AutoTrigger and using a large TriggerRange.
:::