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Dade Lamkins edited this page Oct 15, 2022 · 1 revision

id: bounce title: Bounce hide_table_of_contents: true

Applies To Blish HUD TacO
Markers

:::info

Users have the option to disable animations within the module settings. If disabled, this attribute will not have any affect.

:::

Description

Allows a marker to "bounce" or rise up out of the way when triggered.

Attribute Data Type Example Description
bounce Custom String bounce="bounce" The bounce behavior mode.
bounce-height float bounce-height="2" The height of the bounce.
bounce-duration float bounce-duration="1" The length of time taken to complete the bounce.
bounce-delay float bounce-delay="0" The amount of time (in seconds) after triggering the bounce that the bounce will begin.

Bounce supported values

  • bounce
  • rise

The bounce attribute indicates the bounce behavior. When set to bounce, the marker will continue to animate while triggered. When set to rise, the marker will raise up until the player leaves the trigger zone.

Affected by

Attribute How
AutoTrigger If enabled, the bounce will trigger when the user enters within the TriggerRange.
TriggerRange Determines the range necessary to trigger the bounce with the action key.

:::tip

You can keep a marker bouncing forever by enabling AutoTrigger and using a large TriggerRange.

:::

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