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Object specialization #419
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@Razican and @jasonwilliams I'm having a bit of trouble with the garbage collector.
Any help would be useful |
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I'm not very used to deal with the Gc, but this seems to be that two calls to |
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I did some benchmarks on Object creation and access I think the other execution benchmarks are wrong, we use You can check the benchmark here What do you think @Razican and @jasonwilliams ? |
@jasonwilliams noticed that most of the execution time is spent on Realm creation, so I think we should isolate the actual execution, yes, in order to see if we improve or worsen there. |
I think we need to make some benchmark issues and get them in before this so we can have some before/after |
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OK, an extra bunch of comments. I think one of the best things we could do is using an Object
directly instead of a Value
as the global object when initializing the Realm.
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prototype | ||
.as_object_mut() | ||
.unwrap() |
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This has not been changed, right?
parent.set_field(Value::from(name_copy), new_func_obj); | ||
parent | ||
.as_object_mut() | ||
.unwrap() |
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This was not changed, right?
boa/src/exec/mod.rs
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self.throw_type_error("cannot convert null or undefined to Object")?; | ||
unreachable!(); |
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Should we do this in this PR or in a different one?
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We still don't have benchmarks for the specialized objects 😅 , Like Edit: Made some benchmarks for some specialized objects #494 |
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We should do a before and after with the profiler, it would be nice to see |
Here is for And for |
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This is good to go from my side. We might want to wait for the extra benchmarks though, to have some extra info.
- Added helper functions for Object and ValueData - Added `Hash` trait to `Value` - Abstracted Object field access - Deprecated `ObjectInternalMethods` - Optimized Realm creation - Fixed `Symbol` primitive
hash The problem with using the pointer as the hash, it can become a security vulnerability.
This type change removes 8-bytes from Symbol type size.
- Added `#[inline]` to some small functions
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Lets merge this :) |
It changes the following:
Hash
trait forValue
PartialEq
trait based on theSameValueZero
algorithm forValue
(required byHash
trait)Eq
trait forValue
(required byHash
trait)same_value_non_number
ObjectInternalMethods
construct_type_error
andconstruct_range_error
Number
objects constructor and methods more specification compliant.init
functions to return(&str, Value)
The problem with the current implementation is that we store the data in an internal slot. The internal slots are stored as a
HashMap
, which means slow reads and writes. Additionally they are stored as aValue
which means we need additional checks to unwrap the Value into a primitive (examplef64
,String
) to access the data. Furthermore we are restricted as to what type of data we can hold, for example if we wanted to implementSet
object with native typeHashSet
, we can not do so in the internal slots as they are specified in the standard (it's only an implementation detail).This PR aims to allow use of non-
Value
types in objects as well as removing the need for internals slots for data storage (NumberData
,StringData
, etc), removing redundant checks for data access. It should increase performance greatly for object access and a bit for object creation. (I'm not sure the benchmarks will show it though, since we do not have benchmarks for objects).Specialized objects: