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behaviour
bpmn-server / Behaviour
Behaviour ioSpecification timer message signal
each behaviour is a class it scans def and insert itself to perform actions as required
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Behaviour
• new Behaviour(node
, definition
): Behaviour
Name | Type |
---|---|
node |
Node |
definition |
any |
elements/behaviours/Behaviour.ts:40
• definition: any
elements/behaviours/Behaviour.ts:39
• node: Node
elements/behaviours/Behaviour.ts:38
▸ describe(): any
[]
any
[]
elements/behaviours/Behaviour.ts:46
▸ end(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:51
▸ enter(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:48
▸ exit(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:52
▸ getItemAttributes(item
, attributes
): void
Name | Type |
---|---|
item |
Item |
attributes |
any [] |
void
elements/behaviours/Behaviour.ts:55
▸ getNodeAttributes(attributes
): void
Name | Type |
---|---|
attributes |
any [] |
void
elements/behaviours/Behaviour.ts:54
▸ init(): void
void
elements/behaviours/Behaviour.ts:47
▸ restored(item
): void
Name | Type |
---|---|
item |
any |
void
elements/behaviours/Behaviour.ts:45
▸ resume(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:53
▸ run(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:50
▸ start(item
): void
Name | Type |
---|---|
item |
Item |
void