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iobehaviour
bpmn-server / IOBehaviour
Behaviour ioSpecification timer message signal
each behaviour is a class it scans def and insert itself to perform actions as required
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↳
IOBehaviour
• new IOBehaviour(node
, definition
): IOBehaviour
Name | Type |
---|---|
node |
Node |
definition |
any |
elements/behaviours/Behaviour.ts:40
• definition: any
elements/behaviours/Behaviour.ts:39
• node: Node
elements/behaviours/Behaviour.ts:38
• parameters: IOParameter
[]
elements/behaviours/IOBehaviour.ts:87
▸ describe(): string
[][]
string
[][]
elements/behaviours/IOBehaviour.ts:165
▸ end(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:51
▸ enter(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/IOBehaviour.ts:103
▸ exit(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/IOBehaviour.ts:144
▸ getItemAttributes(item
, attributes
): void
Name | Type |
---|---|
item |
Item |
attributes |
any [] |
void
elements/behaviours/Behaviour.ts:55
▸ getNodeAttributes(attributes
): void
Name | Type |
---|---|
attributes |
any [] |
void
elements/behaviours/Behaviour.ts:54
▸ init(): void
void
elements/behaviours/IOBehaviour.ts:89
▸ process(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/IOBehaviour.ts:133
▸ restored(item
): void
Name | Type |
---|---|
item |
any |
void
elements/behaviours/Behaviour.ts:45
▸ resume(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:53
▸ run(item
): void
Name | Type |
---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:50
▸ start(item
): void
Name | Type |
---|---|
item |
Item |
void