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brennengreen/README.md

✨Brennen Green (he/him)✨

Software Engineer, DreamWorks Animation

Interests:
  • 🎥 Film / Film VFX 🎥
  • 🎮 Games / Game Engines 🎮
  • 💡 Physically Based Rendering and Animation 💡
  • 🎨 Technical Art 🎨
Experience:
  • Software Engineer @ DreamWorks Animation ( Current! )
  • Graphics Programmer Intern @ Blizzard Entertainment
  • Android Graphics Engineering Intern @ Twitch
  • Software Engineering Intern @ Intel Corporation
  • Disclaimer: I use this GitHub for personal reasons, anything I say, do, or support is strictly on my behalf, and not on behalf of my company.

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  1. Teapot-Engine Teapot-Engine Public

    A minimal, beginner-focused, game engine.

    C++

  2. Physically-Based-Raytracer Physically-Based-Raytracer Public

    A physically based raytracer written in C++ w/ support for Monte Carlo rendering.

    C

  3. VkGuide-Vulkan-Renderer VkGuide-Vulkan-Renderer Public

    Vulkan toy renderer written for the purposes of better understanding the exposed features of Vulkan and how to use them in a rendering architecture

    C++

  4. OpenGL-Toy-Renderer OpenGL-Toy-Renderer Public

    Toy OpenGL core profile rendering engine written in C++ for the purpose of learning OpenGL and testing shaders.

    C 1

  5. Unity-Raymarcher Unity-Raymarcher Public

    Raymarcher in Unity that implements the Blinn-Phong Lighting Model and Constructive Solid Geometry

    GLSL 1

  6. mwVoxelEngine mwVoxelEngine Public

    Small voxel engine supporting ~16.7 million voxels, w/ a hydraulic erosion simulation approach to terrain generation

    C++ 3