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Almost built but failed with "cannot find -lBussIK" #819
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Can you provide the exact steps to reproduce, including platform (Windows, Linux, Mac, other), compiler, and how you invoke cmake not leaving out any details. Are you using default settings for cmake? I can't reproduce the issue on Windows, Linux or Mac it works just fine. |
I'm getting (I think?) the same issue, I'm on windows 10, step by step:
last few lines of VS output:
It works with default cmake settings |
Then use the default cmake settings :) |
meant check USE_MSVC_RUNTIME_LIBRARY_DLL |
I seem to have fixed it. In the lib folder there was indeed no BussIK.lib, but there was a BussIK_MinsizeRel.lib, so I changed the dependency in Test_PhysicsClientServer from BussIK.lib to BussIK_MinsizeRel.lib. Still couldn't find it, but changing it to ....\lib\MinSizeRel\BussIK_MinsizeRel.lib fixed it. |
The examples fail with an opengl related issue: Undefined symbols for architecture x86_64: "SimpleOpenGL3App::SimpleOpenGL3App(char const*, int, int, bool)", referenced from: _main in main_opengl_single_example.o "_useShadowMap", referenced from: GL_ShapeDrawer::drawScene(btDiscreteDynamicsWorld const*, bool, int) in GL_ShapeDrawer.o ld: symbol(s) not found for architecture x86_64 And the tests need an extra dependencly, possibley related to bulletphysics/bullet3#819 ld: library not found for -lBussIK /cc ZHF NixOS#45961
The examples fail with an opengl related issue: Undefined symbols for architecture x86_64: "SimpleOpenGL3App::SimpleOpenGL3App(char const*, int, int, bool)", referenced from: _main in main_opengl_single_example.o "_useShadowMap", referenced from: GL_ShapeDrawer::drawScene(btDiscreteDynamicsWorld const*, bool, int) in GL_ShapeDrawer.o ld: symbol(s) not found for architecture x86_64 And the tests need an extra dependencly, possibley related to bulletphysics/bullet3#819 ld: library not found for -lBussIK /cc ZHF #45961 (cherry picked from commit 939debc)
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Hi, all:
Any suggestions?
Cheers
Pei
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