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Doom_Diffs.txt
Sterling Parker edited this page Oct 23, 2019
·
1 revision
For historical purposes only. Do not edit.
Differences between DOOM 1 and DOOM 2
=====================================
- Weapons only DOOM 2 has:
Super-Shotgun
- Monsters only DOOM 2 has:
Chaingunner
Revenant
Hell-Knight
Archvile
Mancubus
Arachnotron
Pain-Elemental
Wolfenstein-SS
- Textures only DOOM 1 has:
ASHWALL
BLODGR1 BLODGR2 BLODGR3 BLODGR4
BRNBIGC BRNBIGL BRNBIGR BRNPOIS2
BROVINE BROWNWEL CEMPOIS
COMP2 COMPOHSO COMPTILE
COMPUTE1 COMPUTE2 COMPUTE3
DOORHI GRAYDANG
ICKDOOR1 ICKWALL6
LITE2 LITE4 LITE96
LITEBLU2 LITEBLU3
LITEMET LITERED LITESTON
MIDVINE1 MIDVINE2
NUKESLAD PLANET1 REDWALL1
SKINBORD SKINTEK1 SKINTEK2
SKULWAL3 SKULWALL
SLADRIP1 SLADRIP2 SLADRIP3
SP_DUDE3 SP_DUDE6 SP_ROCK2
STARTAN1 STONGARG STONPOIS
TEKWALL2 TEKWALL3 TEKWALL5
WOODSKUL
- Textures only DOOM 2 has:
ASHWALL2 ASHWALL3
ASHWALL4 ASHWALL6 ASHWALL7
BFALL1 BFALL2 BFALL3 BFALL4
BIGBRIK1 BIGBRIK2 BIGBRIK3
BLAKWAL1 BLAKWAL2
BRICK1 BRICK2 BRICK3 BRICK4
BRICK5 BRICK6 BRICK7 BRICK8
BRICK9 BRICK10 BRICK11 BRICK12
BRONZE1 BRONZE2 BRONZE3 BRONZE4
BRICKLIT BRWINDOW
BSTONE1 BSTONE2 BSTONE3
CEMENT7 CEMENT8 CEMENT9
CRACKLE2 CRACKLE4 CRATE3
DBRAIN1 DBRAIN2 DBRAIN3 DBRAIN4
MARBFAC4 MARBGRAY
METAL2 METAL3 METAL4 METAL5 METAL6 METAL7
MIDBARS1 MIDBARS3 MIDBRONZ MIDSPACE
MODWALL1 MODWALL2 MODWALL3 MODWALL4
PANBLACK PANBLUE PANBOOK PANRED
PANBORD1 PANBORD2 PANCASE1 PANCASE2
PANEL1 PANEL2 PANEL3 PANEL4 PANEL5
PANEL6 PANEL7 PANEL8 PANEL9
PIPES PIPEWAL1 PIPEWAL2
ROCK1 ROCK2 ROCK3 ROCK4 ROCK5
SFALL1 SFALL2 SFALL3 SFALL4
SILVER1 SILVER2 SILVER3
SK_LEFT SK_RIGHT SLOPPY1 SLOPPY2
SP_DUDE7 SP_DUDE8 SP_FACE2
SPACEW2 SPACEW3 SPACEW4
SPCDOOR1 SPCDOOR2 SPCDOOR3 SPCDOOR4
STONE4 STONE5 STONE6 STONE7
STUCCO STUCCO1 STUCCO2 STUCCO3
SW1BRIK SW1MARB SW1MET2 SW1MOD1
SW1PANEL SW1ROCK SW1SKULL SW1STON6
SW1TEK SW1WDMET SW1ZIM
TANROCK2 TANROCK3 TANROCK4
TANROCK5 TANROCK7 TANROCK8
TEKBRON1 TEKBRON2 TEKLITE TEKLITE2
TEKGREN1 TEKGREN2 TEKGREN3
TEKGREN4 TEKGREN5 TEKWALL6
WOOD6 WOOD7 WOOD8 WOOD9 WOOD10 WOOD12
WOODMET1 WOODMET2 WOODMET3 WOODMET4 WOODVERT
ZDOORB1 ZDOORF1 ZELDOOR
ZIMMER1 ZIMMER2 ZIMMER3 ZIMMER4
ZIMMER5 ZIMMER7 ZIMMER8
ZZWOLF1 ZZWOLF2 ZZWOLF3 ZZWOLF4
ZZWOLF5 ZZWOLF6 ZZWOLF7 ZZWOLF9
ZZWOLF10 ZZWOLF11 ZZWOLF12 ZZWOLF13
- Textures which are different:
BRNPOIS NUKEPOIS STEP1 STEP3
SW1BRN1 SW1STONE SW1STON2 SW1STARG
- Flats only DOOM 2 has:
GRASS1 GRASS2 GRNROCK GRNLITE1
RROCK01 RROCK02 RROCK03 RROCK04
RROCK05 RROCK06 RROCK07 RROCK08
RROCK09 RROCK10 RROCK11 RROCK12
RROCK13 RROCK14 RROCK15 RROCK16
RROCK17 RROCK18 RROCK19 RROCK20
SLIME01 SLIME02 SLIME03 SLIME04
SLIME05 SLIME06 SLIME07 SLIME08
SLIME09 SLIME10 SLIME11 SLIME12
SLIME13 SLIME14 SLIME15 SLIME16
- Things only DOOM 2 has:
SUPER_SHOTGUN : 82
MEGASPHERE : 83
BURNING_BARREL : 70
TALL_TECH_LAMP : 85
SMALL_TECH_LAMP : 86
BOSS_BRAIN : 88, 87 89
GUTTED_HUNG_BLOKE : 73 74
GUTTED_TORSO : 75 76 77 78
POOL_OF_BLOOD : 79 80
BRAINSTEM : 81
NOTES
=====
1. Each SW1xxxx texture has a corresponding SW2xxxx texture,
but only the SW1 texture name is listed above, the SW2
counterpart is implied.
2. The "BURNING BARREL" thing (doomnum 70) can be used in
Doom 1 levels, since the sprites exist in the IWAD, but
the animation is not smooth (the barrel bounces left
and right, probably due to wrong offset values).