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This repository has been archived by the owner on Jun 28, 2021. It is now read-only.
TEXTURE COORDINATE SYSTEM
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'u' means horizontal offset / position
'v' means vertical offset / position (Z axis)
side texture: u1 and u2 in brush sides
v1 and v2 in brush sides
bottom texture: bu, bv fields in brush sides
top texture: tu, tv fields in brush sides
(tu/tv and bu/bv must occur in every side, or be absent from
every side)