This series of demos accompanies the e-book "Anton's OpenGL 4 Tutorials": antongerdelan.net/opengl
See LICENCE.txt
for licence information.
Each chapter with major demonstration code has a corresponding demo here. There is also an example of code for Hello Triangle for OpenGL 2.1 for reference.
Each demo has easy-to-read Makefiles for Linux, macOS, and Windows.
You may need to download newer versions of the libraries in the third_party/
folder.
This code is some years old now and builds may fall out of date. I try to maintain this so that it functions, but be aware that Makefiles and build details may differ slightly from book text for this reason.
- Install a C and C++ compiler - usually by installing a
build-essential
bundle package via the package manager on your distribution. E.g. for Ubuntu:
sudo apt install build-essential
-
Install the GLEW, GLFW3, FreeType, and Assimp development libraries:
sudo apt install libglew-dev libglfw3-dev libfreetype-dev libassimp-dev
-
Open a terminal and
cd
to the demo of choice, then:make -f Makefile.linux64
-
To build all the demos you can run
./build_all_linux_osx.sh
from the main directory.
-
Install Clang or GNU compiler and tools - usually by installing Apple XCode through the App Store.
-
You will probably wish to install libraries via Homebrew, similarly to Linux, above.
brew install glew glfw assimp freetype
-
Open a terminal and
cd
to the demo of choice:make -f Makefile.osx
-
To build all the demos you can run
./build_all_linux_osx.sh
from the main directory.
Create a new Empty, C++, Console project. You can then easily install the required libraries with NuGet, under the Project menu of a new C++ project, and you're ready to draw a triangle in 5 minutes.
- In the Browse tab search for and install;
glfw
, andglew
. For later tutorials you can also findassimp
, andfreetype
, when required. - You need to add the text
opengl32.lib
to your linker input string. You can find this in Project->Properties->Configuration Properties->Linker->Input->Additional Dependencies. Just addopengl32.lib;
to the front of the long string of dependencies so that it changes toopengl32.lib;kernel32.lib;user32;...
. - You do not need to add the libraries you installed via NuGet to the linker string.
- You can now compile a "Hello Triangle" demo for OpenGL using GLFW and GLEW.
If you would rather do things the old fashioned way, without using a package manager, I have recorded a 2020 video stream tutorial where I show how to get Visual Studio set up and start programming OpenGL, including downloading and setting up libraries.
Tutorial: Intro to 3D Graphics Programming with OpenGL 4 (with Anton). Stream Recording.
This includes a very verbose set-up of Visual Studio 2019 with helper libraries.
- Install the GNU Compiler Collection - usually by installing MinGW. I suggest the minimal MinGW GCC distro at https://nuwen.net/mingw.html.
- Open a console and
cd
to the demo of choice. make -f Makefile.win64
If you have trouble linking supporting libraries you may need to download and recompile GLFW, GLEW, AssImp, and FreeType. It's a good idea to do this anyway to stay up to date.
- https://www.glfw.org/
- https://glew.sourceforge.net/
- https://freetype.org/download.html
- https://github.com/assimp/assimp
- Since publication the most reliable version of newer OpenGL that will work everywhere, including macOS, is 4.1 Core. I suggest setting window hints to try this version first.
- Code is directly copy-pasted from book sections. This means that there will be redundant OpenGL calls to bind things etc., but I think it's easier to follow along like this.
- Code explained in prior examples is moved to a file called
gl_utils.cpp
to avoid clutteringmain.cpp
. This means thatgl_utils.cpp
is not necessarily the same in each demo, but is built up gradually. - Out-of-date build files have been removed; 32-bit builds, and older Visual Studio files.
- Sometimes people ask for C examples. OpenGL is a C API, and I would have used C if writing the text later. Readers wishing to use a C compiler should do so - only very minor code convention changes are required.
Special thanks to all the readers over the years that have submitted additions, bug reports, fixes, and feedback. If you have submitted a correction and don't mind having your name/@ printed here please let me know (or if you'd like to change these details).
- Olivier Nivoix
- Sarang Baheti https://github.com/sarangbaheti
- kevin
- Jon
- Julien Castelain https://github.com/julien
- Benjamin Summerton https://github.com/define-private-public
- Fwjrei
- guysherman
- 24kwakahana
- battila7
- Gnimuc https://github.com/Gnimuc
- Peter Getek https://github.com/postfixNotation
- Mikel Losada https://github.com/Workshoft
- Kevin Moran https://github.com/kevinmoran
- Jon https://github.com/0xBAMA
- Pablo Alonso-Villaverde Roza https://github.com/pavroza