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Implement Point Light Shadows (#215)
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datacrystals committed Jun 21, 2022
1 parent 5da6b7b commit 4ba5093
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -272,7 +272,7 @@ unsigned int ERS_CLASS_DepthMaps::AllocateDepthMapIndexCubemap() {
SystemUtils_->Logger_->Log("Depth Cubemap Map Texture Array Full, Regenerating With More Textures", 5);
int StartSize = DepthMapTexturesCubemapAlreadyAllocated_.size();
RegenerateDepthMapTextureArrayCubemap(StartSize + DepthMapAllocationChunkSize_);
SystemUtils_->Logger_->Log(std::string("Finished Updating Cubemap Depth Map Array, Allocating Depth Map Texture Array Index: ") + std::to_string(StartSize + DepthMapAllocationChunkSize_), 5);
SystemUtils_->Logger_->Log(std::string("Finished Updating Cubemap Depth Map Array, Allocating Depth Map Texture Array Index: ") + std::to_string(StartSize + 1), 5);

DepthMapTexturesCubemapAlreadyAllocated_[StartSize + 1] = true;

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