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Implement Point Light Shadows (#215)
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datacrystals committed Jun 21, 2022
1 parent 4ba5093 commit 73067bd
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -265,7 +265,7 @@ void Window_ShaderEditor::DrawToolsWindow() {
VisualRenderer_->Shaders_[VisualRenderer_->Shaders_.size() - 1]->ResetProgram();
std::string VertexLog = VisualRenderer_->Shaders_[VisualRenderer_->Shaders_.size() - 1]->CompileVertexShader(VertexText.c_str());
std::string FragmentLog = VisualRenderer_->Shaders_[VisualRenderer_->Shaders_.size() - 1]->CompileFragmentShader(FragmentText.c_str());
VisualRenderer_->Shaders_[VisualRenderer_->Shaders_.size() - 1]->CreateShaderProgram(SystemUtils_->Logger_.get());
VisualRenderer_->Shaders_[VisualRenderer_->Shaders_.size() - 1]->CreateShaderProgram(SystemUtils_->Logger_.get(), false);
VisualRenderer_->Shaders_[VisualRenderer_->Shaders_.size() - 1]->DisplayName = "Preview Shader";
VisualRenderer_->Shaders_[VisualRenderer_->Shaders_.size() - 1]->InternalName = "Preview Shader";

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