V0.3.7-Alpha
Pre-release
Pre-release
What's Changed
- 276 create viewport camera by @datacrystals in #279
- 277 create object properties settings for viewport camera by @datacrystals in #280
- 281 update scenewriterloader with viewport camera by @datacrystals in #283
- Fix Bounding Boxes For Flat Objects by @datacrystals in #285
- 286 import feature is bugged by @datacrystals in #287
- 288 lines on models without normal maps by @datacrystals in #289
- 282 create and integrate editor camera struct by @datacrystals in #290
- 278 create editor camera settings window by @datacrystals in #292
- 291 fix line caused by broken roughness maps by @datacrystals in #293
- 294 fix editor window default size by @datacrystals in #298
- Update Default FOV by @datacrystals in #299
- 297 fix in editor default window sizes by @datacrystals in #300
- 296 add all camera config params to scenecamera by @datacrystals in #302
- 301 add all camera control parameters to viewport camera struct and settings window by @datacrystals in #304
- 303 create batch import system by @datacrystals in #305
- 306 multithread asset importing by @datacrystals in #308
- 309 name threads by @datacrystals in #310
- 307 fix cmake warnings by @datacrystals in #311
- 275 improve asset streaming performance by @datacrystals in #313
- 314 fix shader opacity issue by @datacrystals in #315
- 317 ers crashing when trying to load imported model by @datacrystals in #318
- Update Default Texture by @datacrystals in #320
- 321 cleanup code by @datacrystals in #322
- 323 fix object streaming bounding box issues by @datacrystals in #325
- 324 fix object scales by @datacrystals in #327
- 326 implement slider for opengl threads by @datacrystals in #328
- 329 model importer texture error by @datacrystals in #330
- 331 setup new image loader subsystem by @datacrystals in #332
- 333 cleanup extra comments by @datacrystals in #334
- Update Gitignores by @datacrystals in #336
- Fix Windows Build Error by @datacrystals in #338
- 339 windows build failing due to algorthim header by @datacrystals in #340
- 341 model importer num channels bug by @datacrystals in #344
- 343 implement per modelscene wide texture res limits by @datacrystals in #348
- 349 cmake failing by @datacrystals in #350
- Resolve CMake Errors by @datacrystals in #353
- 354 resolve include errors by @datacrystals in #355
- Add Grid Color Options by @datacrystals in #357
- 358 add more gizmo snap options by @datacrystals in #359
- 360 texture pushing thread waits for image loading by @datacrystals in #361
- 362 fix texture loader missing some assets by @datacrystals in #363
- 316 import progressbar not appearing by @datacrystals in #366
- 364 fix metalic maps not importing by @datacrystals in #368
- 369 update internal model format by @datacrystals in #370
- 371 optimize asset streaming by @datacrystals in #372
Full Changelog: 0.3.5...0.3.7