Releases: carboncopies/BrainGenix-ERS
Releases · carboncopies/BrainGenix-ERS
V0.4.0-Alpha
What's Changed
- Update Refactor Branch by @datacrystals in #420
- 421 add more test projects by @datacrystals in #422
- 419 on windows opening new project leaves old instance open by @datacrystals in #423
- 402 implement versioning during build by @datacrystals in #427
- 424 add versioning information to about window by @datacrystals in #428
- 426 add compilerplatforminfo to about window by @datacrystals in #429
- 425 add compile time info to new info header by @datacrystals in #432
- 430 add compile time info to gui by @datacrystals in #433
- Add to log by @datacrystals in #434
- 431 add compiler info to log by @datacrystals in #435
- 418 fix sort alphabetically option by @datacrystals in #437
- 367 refactor seperate subsystems by @datacrystals in #436
- Update Version String by @datacrystals in #440
Full Changelog: 0.3.9...0.4.0
V0.3.9-Alpha
What's Changed
- 403 fix filepath type issue on windows by @datacrystals in #404
- 405 uninitialized vramram usage for asset loader by @datacrystals in #406
- 408 fix asset loading system failing to detect correct level by @datacrystals in #409
- Implement Project Open Error by @datacrystals in #411
- 412 fix divide by zero error in texture updater by @datacrystals in #413
- Add Nullptr Check by @datacrystals in #415
- 416 implement system to check if texture is being updated by @datacrystals in #417
Full Changelog: 0.3.8...0.3.9
V0.3.8-Alpha
What's Changed
- undo mistake by @datacrystals in #374
- 373 fix loader segmentation fault by @datacrystals in #379
- Update System Resource Branch by @datacrystals in #380
- 108 create system resource warnings by @datacrystals in #381
- 375 fix compiler warnings by @datacrystals in #382
- 384 add option to treat missing textures as transparent by @datacrystals in #385
- update branch by @datacrystals in #386
- 377 implement low ram limiter by @datacrystals in #387
- 378 update asset streaming system by @datacrystals in #388
- 389 implement vram limiter by @datacrystals in #393
- 390 add memory limits to gui by @datacrystals in #394
- 392 loading system threads get stuck sometimes by @datacrystals in #396
- 395 update loading queue to show what items are being processed by @datacrystals in #397
- 398 implement system to keep minimum lod on certain models by @datacrystals in #399
- 98 add mesh optimizer template module by @datacrystals in #401
Full Changelog: 0.3.6...0.3.8
V0.3.7-Alpha
What's Changed
- 276 create viewport camera by @datacrystals in #279
- 277 create object properties settings for viewport camera by @datacrystals in #280
- 281 update scenewriterloader with viewport camera by @datacrystals in #283
- Fix Bounding Boxes For Flat Objects by @datacrystals in #285
- 286 import feature is bugged by @datacrystals in #287
- 288 lines on models without normal maps by @datacrystals in #289
- 282 create and integrate editor camera struct by @datacrystals in #290
- 278 create editor camera settings window by @datacrystals in #292
- 291 fix line caused by broken roughness maps by @datacrystals in #293
- 294 fix editor window default size by @datacrystals in #298
- Update Default FOV by @datacrystals in #299
- 297 fix in editor default window sizes by @datacrystals in #300
- 296 add all camera config params to scenecamera by @datacrystals in #302
- 301 add all camera control parameters to viewport camera struct and settings window by @datacrystals in #304
- 303 create batch import system by @datacrystals in #305
- 306 multithread asset importing by @datacrystals in #308
- 309 name threads by @datacrystals in #310
- 307 fix cmake warnings by @datacrystals in #311
- 275 improve asset streaming performance by @datacrystals in #313
- 314 fix shader opacity issue by @datacrystals in #315
- 317 ers crashing when trying to load imported model by @datacrystals in #318
- Update Default Texture by @datacrystals in #320
- 321 cleanup code by @datacrystals in #322
- 323 fix object streaming bounding box issues by @datacrystals in #325
- 324 fix object scales by @datacrystals in #327
- 326 implement slider for opengl threads by @datacrystals in #328
- 329 model importer texture error by @datacrystals in #330
- 331 setup new image loader subsystem by @datacrystals in #332
- 333 cleanup extra comments by @datacrystals in #334
- Update Gitignores by @datacrystals in #336
- Fix Windows Build Error by @datacrystals in #338
- 339 windows build failing due to algorthim header by @datacrystals in #340
- 341 model importer num channels bug by @datacrystals in #344
- 343 implement per modelscene wide texture res limits by @datacrystals in #348
- 349 cmake failing by @datacrystals in #350
- Resolve CMake Errors by @datacrystals in #353
- 354 resolve include errors by @datacrystals in #355
- Add Grid Color Options by @datacrystals in #357
- 358 add more gizmo snap options by @datacrystals in #359
- 360 texture pushing thread waits for image loading by @datacrystals in #361
- 362 fix texture loader missing some assets by @datacrystals in #363
- 316 import progressbar not appearing by @datacrystals in #366
- 364 fix metalic maps not importing by @datacrystals in #368
- 369 update internal model format by @datacrystals in #370
- 371 optimize asset streaming by @datacrystals in #372
Full Changelog: 0.3.5...0.3.7
V0.3.6-Alpha
What's Changed
- 276 create viewport camera by @datacrystals in #279
- 277 create object properties settings for viewport camera by @datacrystals in #280
- 281 update scenewriterloader with viewport camera by @datacrystals in #283
- Fix Bounding Boxes For Flat Objects by @datacrystals in #285
- 286 import feature is bugged by @datacrystals in #287
- 288 lines on models without normal maps by @datacrystals in #289
- 282 create and integrate editor camera struct by @datacrystals in #290
- 278 create editor camera settings window by @datacrystals in #292
- 291 fix line caused by broken roughness maps by @datacrystals in #293
- 294 fix editor window default size by @datacrystals in #298
- Update Default FOV by @datacrystals in #299
- 297 fix in editor default window sizes by @datacrystals in #300
- 296 add all camera config params to scenecamera by @datacrystals in #302
- 301 add all camera control parameters to viewport camera struct and settings window by @datacrystals in #304
- 303 create batch import system by @datacrystals in #305
- 306 multithread asset importing by @datacrystals in #308
- 309 name threads by @datacrystals in #310
- 307 fix cmake warnings by @datacrystals in #311
- 275 improve asset streaming performance by @datacrystals in #313
- 314 fix shader opacity issue by @datacrystals in #315
- 317 ers crashing when trying to load imported model by @datacrystals in #318
- Update Default Texture by @datacrystals in #320
- 321 cleanup code by @datacrystals in #322
- 323 fix object streaming bounding box issues by @datacrystals in #325
- 324 fix object scales by @datacrystals in #327
- 326 implement slider for opengl threads by @datacrystals in #328
- 329 model importer texture error by @datacrystals in #330
- 331 setup new image loader subsystem by @datacrystals in #332
- 333 cleanup extra comments by @datacrystals in #334
- Update Gitignores by @datacrystals in #336
Full Changelog: 0.3.5...0.3.6
V0.3.5-Alpha
What's Changed
- 252 fix loading system stuttering by @datacrystals in #274
^ This was really hard - texture streaming is a very complex system. Really sorry that it took so bloody long and that there are still so many bugs and issues. Either way, it's at least partially done for now.
Full Changelog: 0.3.4...0.3.5
V0.3.4-Alpha
What's Changed
- 204 adding folders to scene tree by @datacrystals in #205
- 206 add option to sort scene by alphabetical order by @datacrystals in #208
- Fix flashing wall shader issues by @datacrystals in #209
- 210 cleanup visual renderer by @datacrystals in #211
- 154 add shadow maps by @datacrystals in #214
- 217 implement spot light shadows by @datacrystals in #218
- 222 add opengl debug callback menu by @datacrystals in #223
- 215 implement point light shadows by @datacrystals in #224
- 220 add renderersettings parameter to control shadow filtering by @datacrystals in #230
- 226 shadows are in places where they shouldnt be by @datacrystals in #232
- 219 fix performance issues when adjusting shadow map resolution by @datacrystals in #233
- 216 implement directional light shadows by @datacrystals in #236
- 235 fix multiscene loading issues by @datacrystals in #237
- 238 move ers gui widget to window directory by @datacrystals in #239
- 240 cleanup cmake dependencies by @datacrystals in #241
- 240 fix cmake deps by @datacrystals in #243
- 234 add new scene button by @datacrystals in #244
- 245 fix script saving system by @datacrystals in #246
- 242 create window manager class by @datacrystals in #248
- Fix Shadow Issues by @datacrystals in #249
- 99 add editor layout loadingsaving by @datacrystals in #253
- 91 implement per model control over shaders by @datacrystals in #254
- 94 create function to add new shader program by @datacrystals in #255
- 78 fix viewport gizmo freezing viewport when moved out of view by @datacrystals in #256
- 257 fov slider by @datacrystals in #258
- Change Default FOV (#259) by @datacrystals in #260
- 261 standardize font selector window by @datacrystals in #262
- 263 move windows from view menu to settings menu by @datacrystals in #265
- 266 convert window menu checkboxes to selectables by @datacrystals in #268
- 267 cleanup imguimenuitems in menu classes by @datacrystals in #269
- 264 add file open option to load existing ers project by @datacrystals in #270
- 271 implement option to create new project by @datacrystals in #272
Full Changelog: 0.3.3...0.3.4
V0.3.3-Alpha
What's Changed
- 175 implement option to replace existing instances of model with another one by @datacrystals in #193
- 161 deleting model moves next object to same position by @datacrystals in #194
- Add Vert/Tex Count Displays (#162) by @datacrystals in #195
- 156 make asset explorer display model names by @datacrystals in #196
- 197 create tool to regenerate asset metadata by @datacrystals in #198
- 157 update viewport shaders to make certain texture maps optional specular etc by @datacrystals in #199
- 200 implement grid snapping for locrotscale by @datacrystals in #201
- 191 adding model to scene broken on windows by @datacrystals in #202
- 191 adding model to scene on windows broken by @datacrystals in #203
Full Changelog: 0.3.2...0.3.3
V0.3.2-Alpha
What's Changed
- 152 cleanup tracy warnings by @datacrystals in #153
- 89 add support for animations by @datacrystals in #163
- 164 add shader support for emissive maps by @datacrystals in #165
- Add Shader Support For Emissive Maps (#164) by @datacrystals in #167
- 159 add support for gamma correction by @datacrystals in #169
- 168 add support for normal maps by @datacrystals in #170
- 171 implement hdr by @datacrystals in #173
- 174 implement pbr by @datacrystals in #176
- 177 fix directional lights by @datacrystals in #179
- 180 cleanup shaders by @datacrystals in #181
- 6 fix rotation gizmo by @datacrystals in #182
- 183 improve loading performance by @datacrystals in #185
- 187 update default project by @datacrystals in #188
- update default project in access violation branch by @datacrystals in #189
- 186 access violation on windows by @datacrystals in #190
Full Changelog: 0.3.1...0.3.2
V0.3.1-Alpha
What's Changed
- 147 srcreen is black and the program dosent work like it used to by @datacrystals in #149
- 150 fix visual studio linker error by @datacrystals in #151
Full Changelog: 0.3.0...0.3.1