feat(content): add a new post-apoc profession for starting with scaleskin/tooth gear #5644
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Checklist
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main
so it won't cause conflict when updatingmain
branch later.Optional
Purpose of change
This adds a profession to post-apoc-focused scenarios aimed towards showcasing the content added in #5466.
Describe the solution
SCEN_ONLY
profession that starts with appropriate innawoods gear along with a full set of scaleskin armor, a stinger dagger, composite shortbow, and two quivers to choose between tooth arrows or stinger arrows depending on the situation. Non-combat skills aim to be exactly enough to make all the items they spawn with and any components needed to make those.Describe alternatives you've considered
Going for more of a wasteland barbarian style for the profession, making them more melee-focused and favoring the bone club or the leiomano. Maybe if in the future I re-implement bone armor (which will likely favor heavy bones) then that can be a melee-focused foil to this profession.
Testing
Additional context
Obligatory @LyleSY ping since this touches something in Dinomod too.