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Checklist
Required
main
so it won't cause conflict when updatingmain
branch later.Optional
doc/
folder.Purpose of change
The current brick wall sprites are a mixed bag, having quite a flat, dull look. The red bricks are using an intense Christmas red
color, while the adobe brick uses a very pale yellow. For some reason the bricks themselves do not tile either, but rather uses a
sort of self contained look.
Describe the solution
This change aims improve the look of
t_brick_wall
andt_adobe_brick_wall
multi tile sprites.The new sprites seamlessly tile, includes some highlights and brick color differences to give them a bit more natural look.
This change also omits the
bg
property from said tiles, as I could not find a use for it. When deconstructed, a new tile is created in place. Please correct me if I'm wrong here.Describe alternatives you've considered
Including an update for the "t_adobe_brick_wall_halfway", but decided against it. The reasoning for this is part that the halfway built red brick walls is a multi tile sprite which was not in need of updating while the adobe halfway is a single tile, which uses a transparent background, requiring then to include an override of the bg tile
bg_dirt
. Which I didn't intend to update.Lastly, the current adobe halfway tile still work pretty good with the updated sprites, hence my decision to omit it from this change.