feat: Add recent sprite changes as a mainline mod #5702
Merged
+276
−1
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Checklist
Required
main
so it won't cause conflict when updatingmain
branch later.Optional
Purpose of change
There were wishes from parts of the community to be able to keep using UDP in it's original state in a convenient manner. The purpose of this PR is to move recent sprite changes into a mod.
Describe the solution
This change adds the following PRs as a mod:
Portal animation #5640
Extended sidewalk visuals #5657
New brick wall sprites #5664
New/updates door sprites #5674
New cursor sprites #5689
New floor sprites #5690
New run/crouch icons #5692
For sake of simplicity when reviewing/migrating, most of the sprites have not been moved from their sprite indexes, which leaves some empty spaces in the images. I intend to fill in these as work continues.
There are some very minor changes to the sprites, the most dramatic being a revert to using a tweaked version of the original "boarded up boards", was not quite satisfied with the ones I'd created. Saturation has also been dialed back one small notch on many sprites. A single addition is the multiple items on a tile + sign. Has been shrunk very slightly, otherwise looks as the original.
This change doesn't remove the currently merged sprite changes. I wanted this verified working before any removal.
So either the merger removes the current stuff once tested or, alternatively I'll post a follow up PR once this is approved.
Mod documentation will follow.
Describe alternatives you've considered
Testing
Going through all tiles using the map editor.
Additional context