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EditorExportPlugin: Call _export_file for all resource types
- Alternate fix to godotengine#67844 that calls `_export_file` for all resource types instead of implementing `skip()` for customize functions. - Fixes godotengine#93823. - Moved logic surrounding "Skip" and "Keep" imported files to happen before resource customization. Fixes godotengine#93825. - Also fixes an issue that I suspect might exist where progress bars during export were incorrect due to imported files in the project that are configured as "Keep" or "Skip".
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