Releases
v1.4.5
Add a "Save as default" button for the Encode window (#507 )
Revamp settings
Draw a crosshair on current pointer coordinates (#510 )
Add a timeout for waiting on Unity threads (#515 )
Add new SDL audio functions and update SDL_dynapi (#518 )
RAM search can be interrupted
Hook mono sleep function
Implement XIQueryDevice()
Implement SDL_JoystickGetDeviceInstanceID()
Add a window for lua output
Manage lua scripts and change the callback system
Add a performance timer for monitoring
Implement FocusIn/FocusOut inputs (#367 )
Add lua window to manage scripts (#519 )
Update the seek frame during rewind (#530 )
Update to newer libswresample library
Reload lua scripts when modified by user (#519 )
Debug errors show file and line
Add markers to frames in input editor (#548 )
Add an option to pause on markers
Save a backup movie when user did not set a recording movie
Remove code needing c++17, and add the c++11 compile flag (#516 )
Don't skip frames in Vulkan for now (#492 )
Immediately detach all created threads, and handle joinable state manually
Settings has its own menu and opens the corresponding tab (#521 )
Merge controller added/removed into single flag
Don't use O_TMPFILE for memory map file, as it may not be available (#524 )
Check and update movie length during last frame instead of one frame later
and mark it as modified
Enforce No Sleep on Unity games
Use a different lua state for each script
Set settings window as main window (#567 )
Fix OSD SDL2 renderer memory leak
Fix SDL_GameController functions as they raised the maximum number of buttons
Get game window size from SDL2 when possible (#513 )
Set pixel buffer and pack row before reading pixels (#505 )
Suspend sigaction for our checkpoint signals
Handle unusual and long memory section filenames
Disable scroll freeze when pausing during rewind (#528 )
Fix scrolling to current frame not working when input editor was scrolled to bottom
Fix fopen savefiles that couldn't be read (#547 )
Use correct prototype for SDL1 SDL_CreateThread()
Fix input editor variable framerate values not showing off correctly
Save GL unpack alignment for OSD
Synchronize movie input access
Fix lua stack when scipt has error
Fix lua stack when calling a callback
Prevent triggering a setting save when loading settings (fix #582 )
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