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Globber balance overhaul #3039

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merged 8 commits into from
Apr 21, 2023
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PhantomEpicness
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About the pull request

Globber came out overtuned as shit and actually replicated some of the issues that we didn't want like the dreaded ChokePoint Boiler Torture
Rebalances some issues that weren't forseen during the development nor TM stage of globber. This should be TM'd

General changes:

  • Globber C/D 25 seconds > 30 seconds ( the temp nerf PR didnt actually fix this correctly)
  • Fire deals 2x damage instead of 1.5x damage ( this needs significant testing and will likely be toned down)
  • Acid spray doesn't stun at full distances anymore

Depending on TM feedback, I might switch between these two variants of this overhaul:

Rework variance 1: Keep zoom and current design while maintaining a little toughness [currently on]

  • Armor 25 > 20
  • Zoom halved 4 > 2
  • Dropped health a tier: 650 > 600
  • Fire deals 2x damage instead of 1.25x damage
  • Globber C/D

Rework variance 2: Embrace the zoom removal

  • Directional armor 10 base armor + 20 at the front. Flank a globber to kill it!
  • Slight windup increase 5s > 6s
  • Fire damage 1.25x > 1.5x

Fixes:

Explain why it's good for the game

Testing Photographs and Procedure

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🆑 Totalepicness

balance: Rebalances globber, which has come out overtuned. Globber now has reduced health, armor and zoom along with higher fire damage multiplier.
/:cl:

@github-actions github-actions bot added the Balance You need to be a professional veteran game maintainer to comprehend what is being done here. label Apr 10, 2023
@@ -102,6 +102,9 @@

var/caste_luminosity = 0

/// if fire_immunity is set to be vulnerable, how much will fire damage be multiplied. Defines in xeno.dm
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Either change how the damage calculation works (as it doubles damage at the multiplier being 1 currently per line 82 of .../carbon/xenomorph/life.dm) or change the description here to say it adds the regular damage again times this number.

@morrowwolf morrowwolf marked this pull request as draft April 10, 2023 13:56
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale beg a maintainer to review your PR label Apr 21, 2023
@morrowwolf morrowwolf marked this pull request as ready for review April 21, 2023 05:23
@morrowwolf morrowwolf enabled auto-merge April 21, 2023 05:24
@morrowwolf morrowwolf added Balance Approved This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it. and removed Stale beg a maintainer to review your PR labels Apr 21, 2023
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Possibly more nerfs in the future.

@morrowwolf morrowwolf added this pull request to the merge queue Apr 21, 2023
Merged via the queue into cmss13-devs:master with commit 9bbac13 Apr 21, 2023
cm13-github added a commit that referenced this pull request Apr 21, 2023
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4 participants