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Ports stripping menu from TG #5914
Ports stripping menu from TG #5914
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I'm guessing this might fix that longstanding bug where the strip menu doesn't update sometimes? Thank you for this. |
This is nice - I think it looks like an improvement, I will review this tonight |
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This looks ok in its current state. As it's quite a core change I need to spend some time looking at it. Can you have a look at the comments raised and address them / query them so this can be done in parallel?
I'm away for a few days and then I have a few days leave in which I can burn time testing this. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
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As far as I can tell the code is working and acceptable.
Sprites are existing sprites |
Two of paul's reviews are still outstanding. |
Mostly resolved, though TGUI code likely needs refactoring in the future
…lds (#6881) # About the pull request This PR is a followup to #6150 and #5914 that added new flags_item flags but not to the bitfields # Explain why it's good for the game Allows the VV to allow editing and displaying these flags correctly. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> ![image](https://github.com/user-attachments/assets/3b292717-c48a-4d22-89ef-c4a549db9a1c) </details> # Changelog :cl: Drathek code: Added missing bitfields for flags_item to VV /:cl:
About the pull request
(This is a commissioned PR)
Ports tgstation/tgstation#57889 and adapts for our gameplay.
Explain why it's good for the game
Fancy and more convenient?
Testing Photographs and Procedure
str.mp4
Changelog
🆑 ihatethisengine2
add: ported stripping menu from TG
/:cl: