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Falling Falcons: Paratroopers Edition #6150
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As I commented before down on discord in the contributor's channel, wouldn't be better if the marines also had the possibility of attaching the parachute on their armor (like a poncho), so they wouldn't need to sacrifice their back slot? Good PR anyway |
You don't really need to sacrifice anything, you can jump with items in your hands, just like you could with rappel. |
…lds (#6881) # About the pull request This PR is a followup to #6150 and #5914 that added new flags_item flags but not to the bitfields # Explain why it's good for the game Allows the VV to allow editing and displaying these flags correctly. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary>  </details> # Changelog :cl: Drathek code: Added missing bitfields for flags_item to VV /:cl:
About the pull request
Replaces rappel system with paradrop system. You need a parachute on your back to paradrop (successfully). You also can drop objects from the above, but in most cases it's not a great idea (they can break). Crates can be paradropped too, so this can be an interesting alternative to req drops. In order for marines to paradrop, PO needs to choose a flare on the console and lock the paradrop system to the signal. After that the aft hatch will be open and you are free to jump! Just don't forget the parachute. (SGs can wear parachutes with armor)
Credits to @SubjectD9341 for the sprites.
Explain why it's good for the game
It's cooler than rappel.
Testing Photographs and Procedure
Peek.2024-04-15.09-02.mp4
success.mp4
crates.mp4
icon.mp4
Changelog
🆑 ihatethisengine
add: Added paradropping
del: Removed rappeling
/:cl: