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New Map: LV-759 Hybrisa Prospera #6248
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
Nothing else sticks out to me at the moment. So its just whatever else you wanted to get in before test merges. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
…visual improvements with sprites to the "Derelict Ship". Missing bedsheet sprite directions added. Lab ambience fix. Minor map fixes.
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I've gone through the map now, there might be things I've missed, but i believe this review should be extensive enough to get all big issues that could crop up.
Should there be further tweaks needed to gameplay flow or otherwise it will be dealt with post-merge.
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Mapping approved, we're so mergeable
# About the pull request This PR adds a massive new "Urban" themed "City" map - LV-759 Hybrisa Prospera. Survivors have been massively expanded upon compared to other maps, with unique loadouts, jobs and clothing. Massive amount of props, sprites and new assets added. Destructible vehicles (currently only the Mono-Spectra has all of it's damage states) - more to come, but every vehicle can be destroyed so you can clear the road-ways for easier access, both the Marines and Xenos. Unique "Electric Fence" system around the map, use them to your advantage to hold back the Xenos. New drivable Box-Vans with interiors. Huge amount of new sounds for a much needed city-on-fire "Urban" atmosphere. New Light and Very light unique rain weather, and rain sounds. New FN P90 sub-machine gun (bringing back a classic). Phone boxes you can hide in. Hospital roller beds which can drop corpses (non-foldable) RATS! - Collect them all! Trash, so much trash... Reworks urban camo to a proper working condition, all the missing sprites are added, a lof of clothing reworked There's so many changes within the code as well, it's hard to really explain everything changed here. I've probably forgot something, but there's a lot added, trust me... _What I want in the future:_ 1. _Finish all of the car damage-states sprites._ 2. _Replace the Xeno-cryo stuff with better sprites._ 3. _Replace the graffiti sprites with better sprites._ # Why it's good for the game Firstly if you want an idea of the lore behind the map, here's something "Steelpoint" came up with, which I think sums up the colony and events behind the map fairly well, most likely a WIP, but should give you a better idea regardless. [Hybrisa lore.txt](https://github.com/user-attachments/files/15845635/Hybrisa.lore.txt) It's been a long time coming, but we've needed new maps badly. I've always wanted to see an "Urban" or "City" themed map; Since nobody has really come up with something that really embodies the "Urban" theme, I decided I really should give back to the community and make it myself. The inspiration for the map really was from maps like Chances and Trijent especially, with aspects from others too. I really loved how Trijent had those open roads, checkpoint systems, and how Chances somewhat got the "Urban" theme, but wanted to take it to a whole new level. It also gives us an excuse to finally use the "Urban" camo and perhaps make more appropriate sprites that aren't just a strange purple version. I hope this map can serve the CM community well; the assets be used for new maps perhaps, especially some of the wonderful "Space-Jockey" stuff that Wei did. I also hope in the future the map can be improved or expanded upon, especially sprite-wise. # More information **For much more information and higher quality screenshots, check out the Discord contributor page.** https://discord.com/channels/150315577943130112/1193421313839202304 # Map Screenshots </head> <body> <details> <summary>Main Map & Tactical Map</summary> <p> ![LV759_Hybrisa Prospera](https://github.com/cmss13-devs/cmss13/assets/109559450/f899c05e-9750-49da-ab5d-84ed4ed57681) Tactical Map (strangely cut off up top) : ![Hybrisa Tactical map](https://github.com/cmss13-devs/cmss13/assets/109559450/fe2c4351-7530-4f7a-807d-b6dcf5c34af4) </p> </details> </body> # Changelog :cl: Zenith, mikoka wei, Drathek, Nanu, Cuberound, Almings, Crowford, Blundir, dimdimich1996 add: added a new map LV_759_Hybrisa_Prospera. add: Many new varied survivor types unique to Hybrisa - with many new clothing types & sprites mostly done by wei add: Massive amount of new props with new sprites (some edits of current props, credits to the original artists). add: Unique "Derelict-Ship" or "Engineer" tile-set by "mikoka wei" (amazing stuff). add: Destructible vehicles. add: Unique "Electric-Fence" system around the map with button to turn on/off. add: New drivable "Box-Vans" with unique interior & sounds. add: New gun - FN P90, with two versions, the regular colony version and a TWE version, sprites originally from TGMC and edited by "Almings". add: Massive amount of new sounds for atmosphere. add: Two new weathers "Light & Very light" unique rain weather, and rain sounds. add: "Phoneboxes" you can hide inside, like a locker. add: Hospital roller beds, with unique variants that can drop a corpse (non-foldable). add: New "Rat" simple-mob type with unique sprites. add: Urban camo rework and fix, added all the missing sprites and proper functionality, resprites all the urban armor and clothing fix: many guns having no mob suit storage sprite if there is no mag in a gun /:cl: --------- Co-authored-by: Drulikar <drathek@gmail.com> Co-authored-by: Blundir <100090741+Blundir@users.noreply.github.com> Co-authored-by: forest2001 <41653574+realforest2001@users.noreply.github.com> Co-authored-by: vincibrv <vojtechvincibr@seznam.cz> Co-authored-by: Nanu308 <59782240+Nanu308@users.noreply.github.com> Co-authored-by: bob <49925269+BOBAMAx@users.noreply.github.com> Co-authored-by: harryob <me@harryob.live> Co-authored-by: Tsurupeta <41485301+Tsurupeta@users.noreply.github.com> Co-authored-by: Drathek <76988376+Drulikar@users.noreply.github.com>
About the pull request
This PR adds a massive new "Urban" themed "City" map - LV-759 Hybrisa Prospera.
Survivors have been massively expanded upon compared to other maps, with unique loadouts, jobs and clothing.
Massive amount of props, sprites and new assets added.
Destructible vehicles (currently only the Mono-Spectra has all of it's damage states) - more to come, but every vehicle can be destroyed so you can clear the road-ways for easier access, both the Marines and Xenos.
Unique "Electric Fence" system around the map, use them to your advantage to hold back the Xenos.
New drivable Box-Vans with interiors.
Huge amount of new sounds for a much needed city-on-fire "Urban" atmosphere.
New Light and Very light unique rain weather, and rain sounds.
New FN P90 sub-machine gun (bringing back a classic).
Phone boxes you can hide in.
Hospital roller beds which can drop corpses (non-foldable)
RATS! - Collect them all!
Trash, so much trash...
Reworks urban camo to a proper working condition, all the missing sprites are added, a lof of clothing reworked
There's so many changes within the code as well, it's hard to really explain everything changed here.
I've probably forgot something, but there's a lot added, trust me...
What I want in the future:
Finish all of the car damage-states sprites.
Replace the Xeno-cryo stuff with better sprites.
Replace the graffiti sprites with better sprites.
Why it's good for the game
Firstly if you want an idea of the lore behind the map, here's something "Steelpoint" came up with, which I think sums up the colony and events behind the map fairly well, most likely a WIP, but should give you a better idea regardless.
Hybrisa lore.txt
It's been a long time coming, but we've needed new maps badly. I've always wanted to see an "Urban" or "City" themed map; Since nobody has really come up with something that really embodies the "Urban" theme, I decided I really should give back to the community and make it myself.
The inspiration for the map really was from maps like Chances and Trijent especially, with aspects from others too. I really loved how Trijent had those open roads, checkpoint systems, and how Chances somewhat got the "Urban" theme, but wanted to take it to a whole new level. It also gives us an excuse to finally use the "Urban" camo and perhaps make more appropriate sprites that aren't just a strange purple version.
I hope this map can serve the CM community well; the assets be used for new maps perhaps, especially some of the wonderful "Space-Jockey" stuff that Wei did.
I also hope in the future the map can be improved or expanded upon, especially sprite-wise.
More information
For much more information and higher quality screenshots, check out the Discord contributor page.
https://discord.com/channels/150315577943130112/1193421313839202304
Map Screenshots
Main Map & Tactical Map
Tactical Map (strangely cut off up top) :
Changelog
🆑 Zenith, mikoka wei, Drathek, Nanu, Cuberound, Almings, Crowford, Blundir, dimdimich1996
add: added a new map LV_759_Hybrisa_Prospera.
add: Many new varied survivor types unique to Hybrisa - with many new clothing types & sprites mostly done by wei
add: Massive amount of new props with new sprites (some edits of current props, credits to the original artists).
add: Unique "Derelict-Ship" or "Engineer" tile-set by "mikoka wei" (amazing stuff).
add: Destructible vehicles.
add: Unique "Electric-Fence" system around the map with button to turn on/off.
add: New drivable "Box-Vans" with unique interior & sounds.
add: New gun - FN P90, with two versions, the regular colony version and a TWE version, sprites originally from TGMC and edited by "Almings".
add: Massive amount of new sounds for atmosphere.
add: Two new weathers "Light & Very light" unique rain weather, and rain sounds.
add: "Phoneboxes" you can hide inside, like a locker.
add: Hospital roller beds, with unique variants that can drop a corpse (non-foldable).
add: New "Rat" simple-mob type with unique sprites.
add: Urban camo rework and fix, added all the missing sprites and proper functionality, resprites all the urban armor and clothing
fix: many guns having no mob suit storage sprite if there is no mag in a gun
/:cl: