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In the following files there are state variables that could be set immutable to save gas.
Code instances:
_symbol in VE3DLocker.sol
veToken in VeTokenMinter.sol
_name in VE3DLocker.sol
rewardFactory in StashFactory.sol
totalCliffs in VeTokenMinter.sol
Unused state variables
Unused state variables are gas consuming at deployment (since they are located in storage) and are
a bad code practice. Removing those variables will decrease deployment gas cost and improve code quality.
This is a full list of all the unused storage variables we found in your code base.
Unused local variables are gas consuming, since the initial value assignment costs gas. And are
a bad code practice. Removing those variables will decrease the gas cost and improve code quality.
This is a full list of all the unused storage variables we found in your code base.
Caching the array length is more gas efficient.
This is because access to a local variable in solidity is more efficient than query storage / calldata / memory.
We recommend to change from:
for (uint256 i=0; i<array.length; i++) { ... }
to:
uint len = array.length
for (uint256 i=0; i<len; i++) { ... }
Prefix increments are cheaper than postfix increments
Prefix increments are cheaper than postfix increments.
Further more, using unchecked {++x} is even more gas efficient, and the gas saving accumulates every iteration and can make a real change
There is no risk of overflow caused by increamenting the iteration index in for loops (the ++i in for (uint256 i = 0; i < numIterations; ++i)).
But increments perform overflow checks that are not necessary in this case.
These functions use not using prefix increments (++x) or not using the unchecked keyword:
Code instances:
change to prefix increment and unchecked: VE3DRewardPool.sol, i, 257
change to prefix increment and unchecked: VE3DLocker.sol, i, 720
change to prefix increment and unchecked: Booster.sol, i, 329
change to prefix increment and unchecked: ExtraRewardStashV2.sol, i, 213
change to prefix increment and unchecked: VE3DLocker.sol, i, 457
Unnecessary index init
In for loops you initialize the index to start from 0, but it already initialized to 0 in default and this assignment cost gas.
It is more clear and gas efficient to declare without assigning 0 and will have the same meaning:
Unnecessary default assignments, you can just declare and it will save gas and have the same meaning.
Code instances:
BaseRewardPool.sol (L#70) : uint256 public queuedRewards = 0;
VeAssetDepositor.sol (L#28) : uint256 public incentiveVeAsset = 0;
VirtualBalanceRewardPool.sol (L#74) : uint256 public periodFinish = 0;
BaseRewardPool.sol (L#71) : uint256 public currentRewards = 0;
VirtualBalanceRewardPool.sol (L#78) : uint256 public queuedRewards = 0;
Rearrange state variables
You can change the order of the storage variables to decrease memory uses.
Code instances:
In VoterProxy.sol,rearranging the storage fields can optimize to: 9 slots from: 10 slots.
The new order of types (you choose the actual variables):
1. string
2. IVoteEscrow.EscrowModle
3. address
4. bytes4
5. address
6. address
7. address
8. address
9. address
10. address
In VE3DLocker.sol,rearranging the storage fields can optimize to: 11 slots from: 12 slots.
The new order of types (you choose the actual variables):
1. IERC20
2. EnumerableSet.AddressSet
3. uint256
4. uint256
5. uint256
6. uint256
7. uint256
8. uint256
9. string
10. string
11. uint8
12. bool
Short the following require messages
The following require messages are of length more than 32 and we think are short enough to short
them into exactly 32 characters such that it will be placed in one slot of memory and the require
function will cost less gas.
The list:
Code instances:
Solidity file: BitMath.sol, In line 45, Require message length to shorten: 34, The message: BitMath::leastSignificantBit: zero
Solidity file: FixedPoint.sol, In line 85, Require message length to shorten: 33, The message: FixedPoint::muluq: upper overflow
Solidity file: FixedPoint.sol, In line 105, Require message length to shorten: 35, The message: FixedPoint::divuq: division by zero
Solidity file: BitMath.sol, In line 8, Require message length to shorten: 33, The message: BitMath::mostSignificantBit: zero
Solidity file: FixedPoint.sol, In line 131, Require message length to shorten: 38, The message: FixedPoint::fraction: division by zero
Consider inline the following functions to save gas
You can inline the following functions instead of writing a specific function to save gas.
(see https://github.com/code-423n4/2021-11-nested-findings/issues/167 for a similar issue.)
Using newer compiler versions and the optimizer gives gas optimizations
and additional safety checks are available for free.
The advantages of versions 0.8.* over <0.8.0 are:
1. Safemath by default from 0.8.0 (can be more gas efficient than library based safemath.)
2. Low level inliner : from 0.8.2, leads to cheaper runtime gas. Especially relevant when the contract has small functions. For example, OpenZeppelin libraries typically have a lot of small helper functions and if they are not inlined, they cost an additional 20 to 40 gas because of 2 extra jump instructions and additional stack operations needed for function calls.
3. Optimizer improvements in packed structs: Before 0.8.3, storing packed structs, in some cases used an additional storage read operation. After EIP-2929, if the slot was already cold, this means unnecessary stack operations and extra deploy time costs. However, if the slot was already warm, this means additional cost of 100 gas alongside the same unnecessary stack operations and extra deploy time costs.
4. Custom errors from 0.8.4, leads to cheaper deploy time cost and run time cost. Note: the run time cost is only relevant when the revert condition is met. In short, replace revert strings by custom errors.
Unnecessary equals boolean
Boolean variables can be checked within conditionals directly without the use of equality operators to true/false.
Code instances:
State variables that could be set immutable
In the following files there are state variables that could be set immutable to save gas.
Code instances:
Unused state variables
Unused state variables are gas consuming at deployment (since they are located in storage) and are
a bad code practice. Removing those variables will decrease deployment gas cost and improve code quality.
This is a full list of all the unused storage variables we found in your code base.
Code instances:
Unused declared local variables
Unused local variables are gas consuming, since the initial value assignment costs gas. And are
a bad code practice. Removing those variables will decrease the gas cost and improve code quality.
This is a full list of all the unused storage variables we found in your code base.
Code instances:
Caching array length can save gas
Caching the array length is more gas efficient.
This is because access to a local variable in solidity is more efficient than query storage / calldata / memory.
We recommend to change from:
to:
Code instances:
Prefix increments are cheaper than postfix increments
Prefix increments are cheaper than postfix increments.
Further more, using unchecked {++x} is even more gas efficient, and the gas saving accumulates every iteration and can make a real change
There is no risk of overflow caused by increamenting the iteration index in for loops (the
++i
infor (uint256 i = 0; i < numIterations; ++i)
).But increments perform overflow checks that are not necessary in this case.
These functions use not using prefix increments (
++x
) or not using the unchecked keyword:Code instances:
Unnecessary index init
In for loops you initialize the index to start from 0, but it already initialized to 0 in default and this assignment cost gas.
It is more clear and gas efficient to declare without assigning 0 and will have the same meaning:
Code instances:
Unnecessary default assignment
Unnecessary default assignments, you can just declare and it will save gas and have the same meaning.
Code instances:
Rearrange state variables
You can change the order of the storage variables to decrease memory uses.
Code instances:
In VoterProxy.sol,rearranging the storage fields can optimize to: 9 slots from: 10 slots.
The new order of types (you choose the actual variables):
1. string
2. IVoteEscrow.EscrowModle
3. address
4. bytes4
5. address
6. address
7. address
8. address
9. address
10. address
In VE3DLocker.sol,rearranging the storage fields can optimize to: 11 slots from: 12 slots.
The new order of types (you choose the actual variables):
1. IERC20
2. EnumerableSet.AddressSet
3. uint256
4. uint256
5. uint256
6. uint256
7. uint256
8. uint256
9. string
10. string
11. uint8
12. bool
Short the following require messages
The following require messages are of length more than 32 and we think are short enough to short
them into exactly 32 characters such that it will be placed in one slot of memory and the require
function will cost less gas.
The list:
Code instances:
Use != 0 instead of > 0
Using != 0 is slightly cheaper than > 0. (see code-423n4/2021-12-maple-findings#75 for similar issue)
Code instances:
Use unchecked to save gas for certain additive calculations that cannot overflow
You can use unchecked in the following calculations since there is no risk to overflow:
Code instances:
Consider inline the following functions to save gas
Code instances
Inline one time use functions
The following functions are used exactly once. Therefore you can inline them and save gas and improve code clearness.
Code instances:
Upgrade pragma to at least 0.8.4
Using newer compiler versions and the optimizer gives gas optimizations
and additional safety checks are available for free.
The advantages of versions 0.8.* over <0.8.0 are:
Code instances:
Do not cache msg.sender
We recommend not to cache msg.sender since calling it is 2 gas while reading a variable is more.
Code instances:
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