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Hanging/crashing tests #25
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I believe this stems from a bug in C++ tile loading code, where it does not properly handle missing or corrupt tiles. Possibly same underlying issue as https://github.com/mapbox/node-mapbox-gl-native/issues/114. This is currently blocking a new release of tilelive-gl. |
Backtrace looks similar enough to https://github.com/mapbox/node-mapbox-gl-native/issues/122 that the crashes (not hangs) I was seeing here could possibly be possibly be caused by that bug. |
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@mikemorris have you observed this re-requesting cycle? This should be easy to sniff on the network. |
@tmpsantos Hmm, nope, not seeing any re-requests actually. Adding URL logging to the
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Reproducing this locally on OS X but not seeing it on Travis.
Render test
1-0-1
hangs withHTTPRequest
errors attempting to load tiles1-1-1.vector.pbf
,1-1-0.vector.pbf
and1-0-0.vector.pbf
.Render tests
3-2-3@2x
and4-4-6@2x
crash withAbort trap 6
but only when running multiple tests through thetape
binary, not when runningnode test/render.test.js
. Captured backtrace by runninglldb node ./node_modules/.bin/tape test/*.test.js
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