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Automatically updating collision geometry when Shape is updated #197

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jslee02 opened this issue Jun 4, 2014 · 3 comments
Closed

Automatically updating collision geometry when Shape is updated #197

jslee02 opened this issue Jun 4, 2014 · 3 comments

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@jslee02
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jslee02 commented Jun 4, 2014

  • FCLMeshCollisionDetector' is not aware of updating dimension of collision shape. Once a collision shape is added toFCLMeshCollisionDetector`, it does not check the dimension anymore. If we want to change the dimension, we should (1) remove the collision shape from the collision detector, (2) modify the dimension, (3) and add it back to the collision detector again, which is not convenient.
  • This fails an unit test of gazebo
@jslee02 jslee02 added this to the Release DART 4.1 milestone Jun 4, 2014
@jslee02 jslee02 modified the milestones: Release DART 5.0, Release DART 4.0.1 Jul 2, 2014
@jslee02 jslee02 modified the milestones: Release DART (15.06), Release DART 4.3 Jan 2, 2015
@jslee02 jslee02 removed this from the Release DART 5.0 milestone Jun 11, 2015
@jslee02 jslee02 changed the title FCLMeshCollisionDetector can't update dimension of collision shape Automatically updating collision geometry when Shape is updated Apr 13, 2016
@jslee02
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jslee02 commented Apr 13, 2016

This is largely related to #664.

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stale bot commented Feb 13, 2018

This issue has been automatically marked as stale because it has not had recent activity. It will be closed in 7 days if no further activity occurs. Thank you for your contributions.

@jslee02
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jslee02 commented Nov 11, 2018

I believe this is resolved by #1112

@jslee02 jslee02 closed this as completed Nov 11, 2018
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