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Currently a CollisionGroup will only pay attention to the ShapeNodes on a BodyNode or Skeleton that are present at the moment that they are handed over. It would be good if they could update automatically whenever the ShapeNodes are altered in some way. We could possibly do this with a wrapper class or build the functionality into CollisionGroup itself.
CollisionGroup currently does not know when a ShapeFrame it refers to gets destroyed. This can leave the CollisionGroup in an undefined state and lead to undesirable behavior.
The text was updated successfully, but these errors were encountered:
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CollisionGroup
will only pay attention to theShapeNode
s on aBodyNode
orSkeleton
that are present at the moment that they are handed over. It would be good if they could update automatically whenever theShapeNode
s are altered in some way. We could possibly do this with a wrapper class or build the functionality intoCollisionGroup
itself.CollisionGroup
currently does not know when aShapeFrame
it refers to gets destroyed. This can leave theCollisionGroup
in an undefined state and lead to undesirable behavior.The text was updated successfully, but these errors were encountered: