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Fix incorrect rotational motion of BallJoint and FreeJoint #518
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f28d6e5
Change generalized coordinates of BallJoint and FreeJoint
jslee02 273376d
Add tests checking forward kinematics algorithm and finite difference…
jslee02 fbc4478
Revert unintended change
jslee02 4ff70fb
Use existing kinematics auto-update mechanism to update BallJoint/Fre…
jslee02 c3cd476
Merge remote-tracking branch 'origin/portable_uri' into freejoint_bal…
jslee02 95992d2
Don't need to compute Jacobians of BallJoint/FreeJoint in the constru…
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I think if
positions
isn't going to be used at all here, then we should eitherpositions
argument entirely orEigen::Vector6d
set the current positions topositions
and then reset the positions to their original values at the end. If the incomingpositions
vector matches the current positions, then this shouldn't be very much overhead, because the bookkeeping should all shortcircuit.There was a problem hiding this comment.
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Oh wait, I take that back. Does this function imply that the Jacobian is now completely agnostic to the current position values?
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Yes. Previously a Jacobian of FreeJoint was dependent on joint positions like other joints but now it's only dependent on the transform from child BodyNode to the joint. Since this function is a virtual function declared in Joint so it still has positions argument.