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Before we used to have 20ms ticks, but they would overload the Raft tick channel, causing "A tick missed to fire. Node blocks too long!" logs. Etcd uses 100ms and they haven't seen those issues. Additionally, using 100ms for ticks does not cause proposals to slow down, because they get sent out asap and don't rely on ticks. So, setting this to 100ms instead of 20ms is a NOOP. (cherry picked from commit 4b41d9c)
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