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release/v1.0: Decrease rate of Raft heartbeat messages. #3714

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Jul 23, 2019
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4 changes: 2 additions & 2 deletions conn/node.go
Original file line number Diff line number Diff line change
Expand Up @@ -103,8 +103,8 @@ func NewNode(rc *pb.RaftContext, store *raftwal.DiskStorage) *Node {
Store: store,
Cfg: &raft.Config{
ID: rc.Id,
ElectionTick: 100, // 2s if we call Tick() every 20 ms.
HeartbeatTick: 1, // 20ms if we call Tick() every 20 ms.
ElectionTick: 20, // 2s if we call Tick() every 100 ms.
HeartbeatTick: 1, // 100ms if we call Tick() every 100 ms.
Storage: store,
MaxInflightMsgs: 256,
MaxSizePerMsg: 256 << 10, // 256 KB should allow more batching.
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6 changes: 5 additions & 1 deletion worker/draft.go
Original file line number Diff line number Diff line change
Expand Up @@ -702,7 +702,11 @@ func (n *node) Run() {
firstRun := true
var leader bool
// See also our configuration of HeartbeatTick and ElectionTick.
ticker := time.NewTicker(20 * time.Millisecond)
// Before we used to have 20ms ticks, but they would overload the Raft tick channel, causing
// "tick missed to fire" logs. Etcd uses 100ms and they haven't seen those issues.
// Additionally, using 100ms for ticks does not cause proposals to slow down, because they get
// sent out asap and don't rely on ticks. So, setting this to 100ms instead of 20ms is a NOOP.
ticker := time.NewTicker(100 * time.Millisecond)
defer ticker.Stop()

done := make(chan struct{})
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