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Generate waveform images from audio files on iOS, macOS & visionOS in Swift. Native SwiftUI & UIKit views.

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dmrschmidt/DSWaveformImage

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DSWaveformImage - iOS, macOS & visionOS realtime audio waveform rendering

Swift Package Manager compatible

DSWaveformImage offers a native interfaces for drawing the envelope waveform of audio data in iOS, iPadOS, macOS, visionOS or via Catalyst. To do so, you can use

Additionally, you can get a waveform's (normalized) [Float] samples directly as well by creating an instance of WaveformAnalyzer.

Example UI (included in repository)

For a practical real-world example usage of a SwiftUI live audio recording waveform rendering, see RecordingIndicatorView.

Audio Recorder Example

More related iOS Controls

You may also find the following iOS controls written in Swift interesting:

If you really like this library (aka Sponsoring)

I'm doing all this for fun and joy and because I strongly believe in the power of open source. On the off-chance though, that using my library has brought joy to you and you just feel like saying "thank you", I would smile like a 4-year old getting a huge ice cream cone, if you'd support my via one of the sponsoring buttons ☺️💕

Alternatively, consider supporting me by downloading one of my side project iOS apps. If you're feeling in the mood of sending someone else a lovely gesture of appreciation, maybe check out my iOS app 💌 SoundCard to send them a real postcard with a personal audio message. Or download my ad-supported free to play game 🕹️ Snekris for iOS.

Buy Me A Coffee Play Snekris

Installation

  • use SPM: add https://github.com/dmrschmidt/DSWaveformImage and set "Up to Next Major" with "14.0.0"
import DSWaveformImage // for core classes to generate `UIImage` / `NSImage` directly
import DSWaveformImageViews // if you want to use the native UIKit / SwiftUI views

Usage

DSWaveformImage provides 3 kinds of tools to use

The core renderes and processors as well as SwiftUI views natively support iOS & macOS, using UIImage & NSImage respectively.

SwiftUI

WaveformView - renders a one-off waveform from an audio file:

@State var audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
WaveformView(audioURL: audioURL)

Default styling may be overridden if you have more complex requirements:

@State var audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
WaveformView(audioURL: audioURL) { waveformShape in
    waveformShape
        .stroke(LinearGradient(colors: [.red, [.green, red, orange], startPoint: .zero, endPoint: .topTrailing), lineWidth: 3)
}

Similar to AsyncImage, a placeholder can be set to show until the load and render operation completes successfully. Thanks to @alfogrillo!

WaveformView(audioURL: audioURL) { waveformShape in
    waveformShape
        .stroke(LinearGradient(colors: [.red, [.green, red, orange], startPoint: .zero, endPoint: .topTrailing), lineWidth: 3)
} placeholder: {
    ProgressView()
}

WaveformLiveCanvas - renders a live waveform from (0...1) normalized samples:

@StateObject private var audioRecorder: AudioRecorder = AudioRecorder() // just an example
WaveformLiveCanvas(samples: audioRecorder.samples)

UIKit

WaveformImageView - renders a one-off waveform from an audio file:

let audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
waveformImageView = WaveformImageView(frame: CGRect(x: 0, y: 0, width: 500, height: 300)
waveformImageView.waveformAudioURL = audioURL

WaveformLiveView - renders a live waveform from (0...1) normalized samples:

Find a full example in the sample project's RecordingViewController.

let waveformView = WaveformLiveView()

// configure and start AVAudioRecorder
let recorder = AVAudioRecorder()
recorder.isMeteringEnabled = true // required to get current power levels

// after all the other recording (omitted for focus) setup, periodically (every 20ms or so):
recorder.updateMeters() // gets the current value
let currentAmplitude = 1 - pow(10, recorder.averagePower(forChannel: 0) / 20)
waveformView.add(sample: currentAmplitude)

Raw API

Configuration

Note: Calculations are always performed and returned on a background thread, so make sure to return to the main thread before doing any UI work.

Check Waveform.Configuration in WaveformImageTypes for various configuration options.

WaveformImageDrawer - creates a UIImage waveform from an audio file:

let waveformImageDrawer = WaveformImageDrawer()
let audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
let image = try await waveformImageDrawer.waveformImage(
    fromAudioAt: audioURL,
    with: .init(size: topWaveformView.bounds.size, style: .filled(UIColor.black)),
    renderer: LinearWaveformRenderer()
)

// need to jump back to main queue
DispatchQueue.main.async {
    self.topWaveformView.image = image
}

WaveformAnalyzer - calculates an audio file's waveform sample:

let audioURL = Bundle.main.url(forResource: "example_sound", withExtension: "m4a")!
waveformAnalyzer = WaveformAnalyzer()
let samples = try await waveformAnalyzer.samples(fromAudioAt: audioURL, count: 200)
print("samples: \(samples)")

Playback Progress Indication

If you're playing back audio files and would like to indicate the playback progress to your users, you can find inspiration in the example app. UIKit and SwiftUI examples are provided.

Both approaches will result in something like the image below.

playback progress waveform

There is currently no plan to integrate this as a 1st class citizen to the library itself, as every app will have different design requirements, and WaveformImageDrawer as well as WaveformAnalyzer are as simple to use as the views themselves as you can see in the examples.

Loading remote audio files from URL

For one example way to display waveforms for audio files on remote URLs see #22.

What it looks like

Waveforms can be rendered in 2 different ways and 5 different styles each.

By default LinearWaveformRenderer is used, which draws a linear 2D amplitude envelope.

CircularWaveformRenderer is available as an alternative, which can be passed in to the WaveformView or WaveformLiveView respectively. It draws a circular 2D amplitude envelope.

You can implement your own renderer by implementing WaveformRenderer.

The following styles can be applied to either renderer:

  • filled: Use solid color for the waveform.
  • outlined: Draws the envelope as an outline with the provided thickness.
  • gradient: Use gradient based on color for the waveform.
  • gradientOutlined: Use gradient based on color for the waveform. Draws the envelope as an outline with the provided thickness.
  • striped: Use striped filling based on color for the waveform.
Screenshot

Live waveform rendering

live-recording.mov

Migration

In 14.0.0

  • Minimum iOS Deployment target is 15.0, macOS is 12.0 to remove internal usage of deprecated APIs
  • WaveformAnalyzer and WaveformImageDrawer now return Result<[Float] | DSImage, Error> when used with completionHandler for better error handling
  • WaveformAnalyzer is now stateless and requires the URL in .samples(fromAudioAt:count:qos:) instead of its constructor
  • SwiftUI's WaveformView has a new constructor that provides optional access to the underlying WaveformShape, which is now used for rendering, see #78

In 13.0.0

  • Any mentions of dampening & similar were corrected to damping etc in 11460b8b. Most notably in Waveform.Configuration. See #64.
  • styles .outlined & .gradientOutlined were added to Waveform.Style, see https://github.com/dmrschmidt/DSWaveformImage#what-it-looks-like
  • Waveform.Position was removed. If you were using it to place the view somewhere, move this responsibility up to its parent for positioning, like with any other view as well.

In 12.0.0

  • The rendering pipeline was split out from the analysis. You can now create your own renderes by subclassing WaveformRenderer.
  • A new CircularWaveformRenderer has been added.
  • position was removed from Waveform.Configuration, see 0447737.
  • new Waveform.Style option have been added and need to be accounted for in switch statements etc.

In 11.0.0

the library was split into two: DSWaveformImage and DSWaveformImageViews. If you've used any of the native views bevore, just add the additional import DSWaveformImageViews. The SwiftUI views have changed from taking a Binding to the respective plain values instead.

In 9.0.0

a few public API's have been slightly changed to be more concise. All types have also been grouped under the Waveform enum-namespace. Meaning WaveformConfiguration for instance has become Waveform.Configuration and so on.

In 7.0.0

colors have moved into associated values on the respective style enum.

Waveform and the UIImage category have been removed in 6.0.0 to simplify the API. See Usage for current usage.

See it live in action

SoundCard - postcards with sound lets you send real, physical postcards with audio messages. Right from your iOS device.

DSWaveformImage is used to draw the waveforms of the audio messages that get printed on the postcards sent by SoundCard - postcards with audio.

 

Download SoundCard

Download SoundCard on the App Store.

 

Screenshot