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Add WinRT Sample #387
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| # WPF-WinRT | ||
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| This sample shows how to consume the Windows 10 API from .NET Core and .Net Framework projects. | ||
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| ## Pre-requisites | ||
| To access Win10 APIs you need to have the Windows SDK installed. You can add it from the Visual Studio setup or download from [here](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk) | ||
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| ## Configure the reference in your project | ||
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| You can reference the winmd by using the `Add Reference` dialog or adding the following to your `.csproj` file: | ||
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| ```xml | ||
| <ItemGroup> | ||
| <Reference Include="Windows"> | ||
| <HintPath>$(MSBuildProgramFiles32)\Windows Kits\10\UnionMetadata\10.0.16299.0\Windows.winmd</HintPath> | ||
| <Private>False</Private> | ||
| </Reference> | ||
| </ItemGroup> | ||
| ``` | ||
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| <Project Sdk="Microsoft.NET.Sdk.Wpf"> | ||
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| <PropertyGroup> | ||
| <OutputType>WinExe</OutputType> | ||
| <TargetFramework>netcoreapp3.0</TargetFramework> | ||
| <RootNamespace>Company.ConsoleApplication1</RootNamespace> | ||
| </PropertyGroup> | ||
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| <ItemGroup> | ||
| <ApplicationDefinition Include="..\WPF-WinRT-NetFx\App.xaml" Link="App.xaml" /> | ||
| <Compile Include="..\WPF-WinRT-NetFx\App.xaml.cs" Link="App.xaml.cs" /> | ||
| </ItemGroup> | ||
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| <ItemGroup> | ||
| <Page Include="..\WPF-WinRT-NetFx\MainWindow.xaml" Link="MainWindow.xaml" /> | ||
| <Compile Include="..\WPF-WinRT-NetFx\MainWindow.xaml.cs" Link="MainWindow.xaml.cs" /> | ||
| </ItemGroup> | ||
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| <ItemGroup> | ||
| <FrameworkReference Include="Microsoft.DesktopUI" /> | ||
| </ItemGroup> | ||
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| <ItemGroup> | ||
| <Reference Include="Windows"> | ||
| <HintPath>$(MSBuildProgramFiles32)\Windows Kits\10\UnionMetadata\10.0.16299.0\Windows.winmd</HintPath> | ||
| <Private>False</Private> | ||
| </Reference> | ||
| </ItemGroup> | ||
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| </Project> |
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| <?xml version="1.0" encoding="utf-8" ?> | ||
| <configuration> | ||
| <startup> | ||
| <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" /> | ||
| </startup> | ||
| </configuration> |
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| <Application x:Class="WPF_WinRT_NetFx.App" | ||
| xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
| xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
| xmlns:local="clr-namespace:WPF_WinRT_NetFx" | ||
| StartupUri="MainWindow.xaml"> | ||
| <Application.Resources> | ||
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| </Application.Resources> | ||
| </Application> |
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| using System; | ||
| using System.Collections.Generic; | ||
| using System.Configuration; | ||
| using System.Data; | ||
| using System.Linq; | ||
| using System.Threading.Tasks; | ||
| using System.Windows; | ||
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| namespace WPF_WinRT_NetFx | ||
| { | ||
| /// <summary> | ||
| /// Interaction logic for App.xaml | ||
| /// </summary> | ||
| public partial class App : Application | ||
| { | ||
| } | ||
| } |
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| <Window x:Class="WPF_WinRT_NetFx.MainWindow" | ||
| xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
| xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
| xmlns:d="http://schemas.microsoft.com/expression/blend/2008" | ||
| xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" | ||
| xmlns:local="clr-namespace:WPF_WinRT_NetFx" | ||
| mc:Ignorable="d" | ||
| Title="MainWindow" Height="450" Width="800" Loaded="Window_Loaded"> | ||
| <StackPanel> | ||
| <Label x:Name="label1" Content="" /> | ||
| </StackPanel> | ||
| </Window> |
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| using System; | ||
| using System.Collections.Generic; | ||
| using System.Linq; | ||
| using System.Text; | ||
| using System.Threading.Tasks; | ||
| using System.Windows; | ||
| using System.Windows.Controls; | ||
| using System.Windows.Data; | ||
| using System.Windows.Documents; | ||
| using System.Windows.Input; | ||
| using System.Windows.Media; | ||
| using System.Windows.Media.Imaging; | ||
| using System.Windows.Navigation; | ||
| using System.Windows.Shapes; | ||
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| namespace WPF_WinRT_NetFx | ||
| { | ||
| /// <summary> | ||
| /// Interaction logic for MainWindow.xaml | ||
| /// </summary> | ||
| public partial class MainWindow : Window | ||
| { | ||
| public MainWindow() | ||
| { | ||
| InitializeComponent(); | ||
| } | ||
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| private void Window_Loaded(object sender, RoutedEventArgs e) | ||
| { | ||
| label1.Content = new Windows.Devices.Input.TouchCapabilities().TouchPresent == 1 ? | ||
| "Touch Present" : "Touch not present"; | ||
| } | ||
| } | ||
| } |
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| using System.Reflection; | ||
| using System.Resources; | ||
| using System.Runtime.CompilerServices; | ||
| using System.Runtime.InteropServices; | ||
| using System.Windows; | ||
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| // General Information about an assembly is controlled through the following | ||
| // set of attributes. Change these attribute values to modify the information | ||
| // associated with an assembly. | ||
| [assembly: AssemblyTitle("WPF-WinRT-NetFx")] | ||
| [assembly: AssemblyDescription("")] | ||
| [assembly: AssemblyConfiguration("")] | ||
| [assembly: AssemblyCompany("")] | ||
| [assembly: AssemblyProduct("WPF-WinRT-NetFx")] | ||
| [assembly: AssemblyCopyright("Copyright © 2018")] | ||
| [assembly: AssemblyTrademark("")] | ||
| [assembly: AssemblyCulture("")] | ||
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| // Setting ComVisible to false makes the types in this assembly not visible | ||
| // to COM components. If you need to access a type in this assembly from | ||
| // COM, set the ComVisible attribute to true on that type. | ||
| [assembly: ComVisible(false)] | ||
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| //In order to begin building localizable applications, set | ||
| //<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file | ||
| //inside a <PropertyGroup>. For example, if you are using US english | ||
| //in your source files, set the <UICulture> to en-US. Then uncomment | ||
| //the NeutralResourceLanguage attribute below. Update the "en-US" in | ||
| //the line below to match the UICulture setting in the project file. | ||
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| //[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] | ||
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| [assembly: ThemeInfo( | ||
| ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located | ||
| //(used if a resource is not found in the page, | ||
| // or application resource dictionaries) | ||
| ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located | ||
| //(used if a resource is not found in the page, | ||
| // app, or any theme specific resource dictionaries) | ||
| )] | ||
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| // Version information for an assembly consists of the following four values: | ||
| // | ||
| // Major Version | ||
| // Minor Version | ||
| // Build Number | ||
| // Revision | ||
| // | ||
| // You can specify all the values or you can default the Build and Revision Numbers | ||
| // by using the '*' as shown below: | ||
| // [assembly: AssemblyVersion("1.0.*")] | ||
| [assembly: AssemblyVersion("1.0.0.0")] | ||
| [assembly: AssemblyFileVersion("1.0.0.0")] |
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wpf/WPF-WinRT/WPF-WinRT-NetFx/Properties/Resources.Designer.cs
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wpf/WPF-WinRT/WPF-WinRT-NetFx/Properties/Resources.resx
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| <?xml version="1.0" encoding="utf-8"?> | ||
| <root> | ||
| <!-- | ||
| Microsoft ResX Schema | ||
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| Version 2.0 | ||
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| The primary goals of this format is to allow a simple XML format | ||
| that is mostly human readable. The generation and parsing of the | ||
| various data types are done through the TypeConverter classes | ||
| associated with the data types. | ||
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| Example: | ||
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| ... ado.net/XML headers & schema ... | ||
| <resheader name="resmimetype">text/microsoft-resx</resheader> | ||
| <resheader name="version">2.0</resheader> | ||
| <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
| <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
| <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
| <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
| <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
| <value>[base64 mime encoded serialized .NET Framework object]</value> | ||
| </data> | ||
| <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
| <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
| <comment>This is a comment</comment> | ||
| </data> | ||
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| There are any number of "resheader" rows that contain simple | ||
| name/value pairs. | ||
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| Each data row contains a name, and value. The row also contains a | ||
| type or mimetype. Type corresponds to a .NET class that support | ||
| text/value conversion through the TypeConverter architecture. | ||
| Classes that don't support this are serialized and stored with the | ||
| mimetype set. | ||
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| The mimetype is used for serialized objects, and tells the | ||
| ResXResourceReader how to depersist the object. This is currently not | ||
| extensible. For a given mimetype the value must be set accordingly: | ||
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| Note - application/x-microsoft.net.object.binary.base64 is the format | ||
| that the ResXResourceWriter will generate, however the reader can | ||
| read any of the formats listed below. | ||
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| mimetype: application/x-microsoft.net.object.binary.base64 | ||
| value : The object must be serialized with | ||
| : System.Serialization.Formatters.Binary.BinaryFormatter | ||
| : and then encoded with base64 encoding. | ||
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| mimetype: application/x-microsoft.net.object.soap.base64 | ||
| value : The object must be serialized with | ||
| : System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
| : and then encoded with base64 encoding. | ||
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| mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
| value : The object must be serialized into a byte array | ||
| : using a System.ComponentModel.TypeConverter | ||
| : and then encoded with base64 encoding. | ||
| --> | ||
| <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||
| <xsd:element name="root" msdata:IsDataSet="true"> | ||
| <xsd:complexType> | ||
| <xsd:choice maxOccurs="unbounded"> | ||
| <xsd:element name="metadata"> | ||
| <xsd:complexType> | ||
| <xsd:sequence> | ||
| <xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||
| </xsd:sequence> | ||
| <xsd:attribute name="name" type="xsd:string" /> | ||
| <xsd:attribute name="type" type="xsd:string" /> | ||
| <xsd:attribute name="mimetype" type="xsd:string" /> | ||
| </xsd:complexType> | ||
| </xsd:element> | ||
| <xsd:element name="assembly"> | ||
| <xsd:complexType> | ||
| <xsd:attribute name="alias" type="xsd:string" /> | ||
| <xsd:attribute name="name" type="xsd:string" /> | ||
| </xsd:complexType> | ||
| </xsd:element> | ||
| <xsd:element name="data"> | ||
| <xsd:complexType> | ||
| <xsd:sequence> | ||
| <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
| <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||
| </xsd:sequence> | ||
| <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> | ||
| <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||
| <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||
| </xsd:complexType> | ||
| </xsd:element> | ||
| <xsd:element name="resheader"> | ||
| <xsd:complexType> | ||
| <xsd:sequence> | ||
| <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
| </xsd:sequence> | ||
| <xsd:attribute name="name" type="xsd:string" use="required" /> | ||
| </xsd:complexType> | ||
| </xsd:element> | ||
| </xsd:choice> | ||
| </xsd:complexType> | ||
| </xsd:element> | ||
| </xsd:schema> | ||
| <resheader name="resmimetype"> | ||
| <value>text/microsoft-resx</value> | ||
| </resheader> | ||
| <resheader name="version"> | ||
| <value>2.0</value> | ||
| </resheader> | ||
| <resheader name="reader"> | ||
| <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
| </resheader> | ||
| <resheader name="writer"> | ||
| <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
| </resheader> | ||
| </root> |
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