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Fixed an issue that was related to reading the values of the weightTag
Error:
> Joint index out of range
Solution dtzxporter#1:
Inserting the weightTag before reading it's values.
Solution dtzxporter#2:
```diff
- boneIndexes[bone.Hash()] = newBone
+ boneIndexes[bone.Hash() or i] = newBone
```
This solution was only needed for Apex Legends models, which seem to not always have a bone hash?
Animations are being tested now. Materials should support full-range pbr.
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