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Added a block_collision entity condition type; similar to Origins/Apoli's block_collision entity condition type but with a block_condition field
Added a chance meta condition type
Added a damage entity/bi-entity action types; similar to Origins/Apoli's damage entity/bi-entity action types but with a modifier field
Added a has_matching_tag bi-entity condition type
Added a has_tag entity condition type
Added an inventory entity condition type
Added a merge_nbt boolean field to the replace_inventory entity action type
Added a model_flip power type
Added a modify_health entity action type
Added a prevent_item_use power type; similar to Origins/Apoli's prevent_item_use power type but with entity_action, held_item_action, result_item_action, result_stack, hands and priority fields
Added a priority integer field to the *_block_place power types
Added an amount integer field to the drop_inventory entity action type
Added an invisibility power type; similar to Origins/Apoli's invisibility power type but with a bientity_condition field
Fixed untranslated disconnect.eggolib.missing text