- Fixed handling of native
null
values for cost amount.
- Added possibility to get cost data information in attribution callback.
- Added
setNeedsCost
method toAdjustConfig
to indicate if cost data is needed in attribution callback (by default cost data will not be part of attribution callback if not enabled with this setter method). - Added
setPreinstallTrackingEnabled
method toAdjustConfig
to allow enabling of preintall tracking (this feature is OFF by default). - Added support for MSA SDK v1.0.23 in OAID plugin.
- Added note to
Assets/Adjust
menu toggling actions that project needs to be saved in order for actions to take effect.
- Switched to usage of relative paths when working with
AdjustSettings.asset
file.
- Fixed duplicate
ADJUrlStrategy
symbol error.
- Switched to usage of
AssetDatabase
instead ofEditorPrefs
to store relevant information fromAdjustEditor
.
- Added communication with SKAdNetwork framework by default on iOS 14.
- Added method
deactivateSKAdNetworkHandling
method toAdjustConfig
to switch off default communication with SKAdNetwork framework in iOS 14. - Added wrapper method
requestTrackingAuthorizationWithCompletionHandler
toAdjust
to allow asking for user's consent to be tracked in iOS 14 and immediate propagation of user's choice to backend. - Added handling of new iAd framework error codes introduced in iOS 14.
- Added sending of value of user's consent to be tracked with each package.
- Added
setUrlStrategy
method toAdjustConfig
class to allow selection of URL strategy for specific market. - Added new entries to
Assets/Adjust
menu (Assets/Adjust/Is iOS 14 Support Enabled
andAssets/Adjust/Toggle iOS 14 Support
) to enable / disable iOS 14 support when building iOS project. If enabled, resulting Xcode project will getStoreKit.framework
andAppTrackingTransparency.framework
linked to it.
- Fixed
copyWithZone:
method implementation inADJSubscription.m
(native iOS SDK update).
- Added subscription tracking feature.
- Removed iAd timer from iOS native SDK.
- [iOS@v4.21.3][ios_sdk_v4.21.3]
- Android@v4.21.1
- Windows@v4.17.0
- Added check for iOS timer source and block existence prior to starting it.
- Added support for Huawei App Gallery install referrer.
- Updated communication flow with
iAd.framework
.
- Added support for signature library as a plugin.
- Added more aggressive sending retry logic for install session package.
- Added additional parameters to
ad_revenue
package payload.
- Built this SDK version with
Unity 2017.4.1
.
- Fixed usage of deprecated
TargetGuidByName
API as of Unity 2019.3.0 (thanks to @epsmarkh). - Fixed unnecessary saving of
AndroidManifest.xml
file whose content was not changed during post build process (thanks to @nanasi880).
- Added external device ID support.
- Added Adjust SDK to Unity Asset Store. As of this version, you can add Adjust SDK from Unity Asset Store as well.
- Removed support for Unity 5. This version of SDK is built with
Unity 2017.1.1f1
. - Changed plugin folder structure to make GitHub releases in sync with the ones from Unity Asset Store.
- Fixed compile time error on UWP platform (thanks to @e1iman).
- Added support to Adjust OAID plugin for reading OAID identifier with usage of MSA SDK if present in app and supported on device.
- Added
disableThirdPartySharing
method toAdjust
interface to allow disabling of data sharing with third parties outside of Adjust ecosystem.
- Added
AdjustOaid
Unity plugin to enable reading of Huawei advertising identifier for apps outside of Google Play Store which need this feature.
- Fixed
Unity 2019.2.0
(and probably later versions as well) JNI bug in accessing native Android string constants causing Adjust environment not to be properly read. For anyone usingUnity 2019.2.0
or later, it is recommended to use this SDK version or newer.
- Added
trackAdRevenue
method toAdjust
interface to allow tracking of ad revenue. With this release added support forMoPub
ad revenue tracking. - Added reading of Facebook anonymous ID if available on iOS platform.
- Fixed bug in
AdjustWindows.cs
which prevented the project to be built for Universal Windows Platform.
- Fixed bug in
AdjustEditor.cs
which would add multiple instance of Adjust broadcast receiver toAndroidManifest.xml
(adjust#144).
- Added
getSdkVersion()
method toAdjust
interface to obtain current SDK version string. - Added
AdjustImei
Unity plugin to enable reading of IMEI and MEID identifiers for apps outside of Google Play Store which need this feature.
- Added
setCallbackId
method onAdjustEvent
object for users to set custom ID on event object which will later be reported in event success/failure callbacks. - Added
CallbackId
property toAdjustEventSuccess
class. - Added
CallbackId
property toAdjustEventFailure
class.
- Fixed JNI issues when converting
null
-ed native Java objects to C# objects that were causing crashes on certain Unity IDE versions (more info: adjust#137)
- Marked
setReadMobileEquipmentIdentity
method ofAdjustConfig
object as deprecated. - SDK will now fire attribution request each time upon session tracking finished in case it lacks attribution info.
- Updated the way how iOS native bridge handles push tokens from Unity interface - they are now being passed directly as strings to native iOS SDK.
- Added deep link caching in case
appWillOpenUrl
/AppWillOpenUrl
method is called natively before SDK is initialised.
- Added
Adjust.gdprForgetMe()
method to enable possibility for user to be forgotten in accordance with GDPR law.
- Changed the way how to detect
Editor
presence fromApplication.isEditor
to usage of preprocessor macros.
- Fixed JNI exception occurences upon triggering session/event failure callbacks when
Performance Reporting
is turned ON while building Android app (adjust#126). - Changed target platform for iOS source files and static library to iOS only (adjust#128).
- Fixed Unity and Objective-C data types alignment issues and improved support for 32-bit CPU types (adjust#123 and special thanks to @alexeSGN).
- Fixed Adjust SDK behaviour once tried to be run in
Editor
- no errors displayed anymore. - Fixed random crashes on iOS 10.1.x devices when trying to initialise SDK.
- Added
getAmazonAdId
method toAdjust
interface. - Added
setAppSecret
method toAdjustConfig
interface. - Added
setReadMobileEquipmentIdentity
method toAdjustConfig
interface.
- Dropped support for Unity 4.
- Updated Windows platform to be feature wise up to date with Android and iOS.
- Fixed handling of default tracker for iOS platform.
- https://github.com/adjust/ios_sdk/blob/master/CHANGELOG.md#version-4120-13th-december-2017
- https://github.com/adjust/ios_sdk/blob/master/CHANGELOG.md#version-4121-13th-december-2017
- https://github.com/adjust/android_sdk/blob/master/CHANGELOG.md#version-4120-13th-december-2017
- https://github.com/adjust/windows_sdk/blob/master/CHANGELOG.md#version-4120-13th-december-2017
- Improved iOS 11 support.
- Re-added support for Xcode 7.
- Removed iOS connection validity checks.
- Added check if
sdk_click
package response contains attribution information. - Added sending of attributable parameters with every
sdk_click
package.
- Replaced
assert
level logs withwarn
level.
- Removed connection validity checks.
- Refactored native networking code.
- Updated native Android SDK to version 4.11.3.
- Added nullability annotations to public headers for Swift 3.0 compatibility.
- Added
BITCODE_GENERATION_MODE
to iOS framework forCarthage
support. - Added support for iOS 10.3.
- Added connection validity checks.
- Added sending of the app's install time.
- Added sending of the app's update time.
- Added support for Windows Phone 8.1 and Windows 10 to Unity 5 package.
- Fixed not processing of
sdk_info
package type causing logs not to print proper package name once tracked. - Fixed query string parsing.
- Fixed random occurrence of attribution request being fired before session request.
- Fixed handling of
null
being passed as currency value for iOS platform (adjust#102). - Fixed issue of creating and destroying lots of threads on certain Android API levels (adjust/android_sdk#265).
- Protected
Package Manager
from throwing unexpected exceptions (adjust/android_sdk#266).
- Garanteed that access of
Activity Handler
to internal methods is done through it's executor. - Updated native iOS SDK to version 4.11.3.
- Updated native Android SDK to version 4.11.2.
- Added
adid
property to the attribution callback response. - Added
Adjust.getAdid()
method to be able to get adid value at any time after obtaining it, not only when session/event callbacks have been triggered. - Added
Adjust.getAttribution()
method to be able to get current attribution value at any time after obtaining it, not only when attribution callback has been triggered. - Added sending of Amazon Fire Advertising Identifier for Android platform.
- Added possibility to set default tracker for the app by adding
adjust_config.properties
file to theassets
folder of your Android app. Mostly meant to be used by theAdjust Store & Pre-install Tracker Tool
(https://github.com/adjust/android_sdk/blob/master/doc/english/pre_install_tracker_tool.md).
- Now reading push token value from activity state file when sending package.
- Fixed memory leak by closing network session for iOS platform.
- Fixed
TARGET_OS_TV
pre processor check for iOS platform. - Fixed
UNITY_EDITOR_OSX
symbol usage inAdjustEditor.cs
for Windows platform (adjust#95).
- Firing attribution request as soon as install has been tracked, regardless of presence of attribution callback implementation in user's app.
- Saving iAd/AdSearch details to prevent sending duplicated
sdk_click
packages for iOS platform. - Updated docs.
- Updated native iOS SDK to version 4.11.0.
- Updated native Android SDK to version 4.11.0.
- Native SDKs stability updates and improvements.
- Added method swizzling for iOS platform so that only implemented callbacks in Unity are getting implemented and called in the iOS.
- Fixed the suppress log level settings on Android platform.
- Fixed the revenue deduplication on Android platform.
- No need anymore to have attribution callback implemented in order to get deferred deep link.
- Updated Native iOS SDK to version 4.10.4.
- Updated Native Android SDK to version 4.10.3.
- Fixed wrong click label parameter name which was causing this parameter to be empty in iOS.
- Updated Native iOS SDK to version 4.10.2.
- Updated Native Android SDK to version 4.10.2.
- Fixed bug in network communication on Android for some Android API levels from SDK v4.10.0.
SDK v4.10.0 should not be integrated in Android apps, since we noticed errors in network communication for some Android API levels.
- Added possibility to set session callback and partner parameters on
Adjust
instance withaddSessionCallbackParameter
andaddSessionPartnerParameter
methods. - Added possibility to remove session callback and partner parameters by key on
Adjust
instance withremoveSessionCallbackParameter
andremoveSessionPartnerParameter
methods. - Added possibility to remove all session callback and partner parameters on
Adjust
instance withresetSessionCallbackParameters
andresetSessionPartnerParameters
methods. - Added new
Suppress
log level and for it newAdjustConfig
constructor which getsbool
indicating whether suppress log level should be supported or not. - Added possibility to delay initialisation of the SDK while maybe waiting to obtain some session callback or partner parameters with
setDelayStart
method onAdjustConfig
instance. - Added possibility to set user agent manually with
setUserAgent
method onAdjustConfig
instance. - Added support for iOS 10.
- Deferred deep link info will now arrive as part of the attribution response and not as part of the answer to first session.
- Removed Python post build scripts in the adjust SDK unity package for Unity 5 IDE.
- Native SDKs stability updates and improvements.
- Updated docs.
- Updated Native iOS SDK to version 4.10.1.
- Updated Native Android SDK to version 4.10.1.
- Added
setSendInBackground
method onAdjustConfig
object for enabling/disabling tracking while app is in background. - Added
setLaunchDeferredDeeplink
method onAdjustConfig
object for allowing/preventing the SDK to launch deferred deeplink. - Added
setDeferredDeeplinkDelegate
method onAdjustConfig
object for setting a callback to be triggered when deferred deeplink is received.
- Changed
AdjustEditor.cs
to useBuildTarget
values instead of #defines. - Updated docs.
- Updated Native iOS SDK to version 4.8.0.
- Updated Native Android SDK to version 4.7.0.
- Added
setEventSuccessDelegate
method onAdjustConfig
object for setting a callback to be triggered if event is successfully tracked. - Added
setEventFailureDelegate
method onAdjustConfig
object for setting a callback to be triggered if event tracking failed. - Added
setSessionSuccessDelegate
method onAdjustConfig
object for setting a callback to be triggered if session is successfully tracked. - Added
setSessionSuccessDelegate
method onAdjustConfig
object for setting a callback to be triggered if session tracking failed.
- Changed
SimpleJSON
namespace fromSimpleJSON
tocom.adjust.sdk
to avoid conflicts ifSimpleJSON
is already being used in Unity3d project. - Updated Native iOS SDK to version 4.6.0.
- Updated Native Android SDK to version 4.6.0.
- Added
Bitcode
support for iOS framework. - Added
getIdfa
method for gettingIDFA
on iOS device. - Added
getGoogleAdId
method for getting GooglePlay Services Ad Id
on Android device.
- Updated Native iOS SDK to version 4.5.4.
- Updated Native Android SDK to version 4.2.3.
- Added support for iOS iAd v3.
- Removed MAC MD5 tracking feature for iOS platform completely.
- Changed Native iOS SDK updated to version 4.5.0.
- Changed Native Android SDK updated to version 4.2.1.
- Added Changelog to the repository.
- Made Adjust prefab
Start Manually
option TRUE by default (uncheck it if you want Adjust.prefab to be loaded automatically with settings you set in Unity Editor). - Made Adjust prefab
Print Attribution
option TRUE by default.
- If
Adjust.instance
is already initialized, re-trying initialization (if you have chosen to initialize SDK automatically) will no longer happen in theAwake
method. WACK
no longer fails when validating an app package in Visual Studio.- Users no longer face post build scripts execution issues.
- Added Windows 8.1 target.
- Added Windows Phone 8.1 target.
- Added Native Windows SDK version 4.0.2.
- Handling
OnApplicationPause
not being called by Unity 5.x.x on scene load.
- Updated Native iOS SDK to version 4.4.1.
- Updated Native Android SDK to version 4.1.3.
- Added
.py
extension to scripts for better handling on different operating systems. - Added
macMd5TrackingEnabled
property to AdjustConfig for iOS. - Added
processName
property to AdjustConfig for Android. - Exposing Android native
setReferrer
method. - Exposing iOS native
setDeviceToken
method. - Exposing setReceipt and
setTransactionId
methods to AdjustEvent for iOS receipt validation.
- Updated Native iOS SDK to version 4.2.8.
- Added
startAutomatically
field in AdjustConfig for Android platform.
- Updated documentation.
- Disabled user to set SDK prefix.
- Removed
-all_load
flag from XCode other linker flags, added-ObjC
instead. - Updated Native iOS SDK to version 4.2.7.
- Updated Native Android SDK to version 4.1.1.
- Fixed Boolean handling in JNI.
- Added Native Android and iOS SDK functionalities from version 4.
- Updated Native iOS SDK to version 4.2.4.
- Updated Native Android SDK to version 4.0.6.
- Windows target not supported for now.
- Added exception for Unity editor.
- Prevent SDK relaunch.
- Changed Android SDK target to 21 for compatibility with Unity3d version 3.6.
- Updated Native Android SDK to version 3.6.2.
- Updated Native iOS SDK to version 3.4.0.
- Updated Native Android SDK to version 3.6.1.
- Fixed postbuild scripts.
- Added support for
PostprocessBuildPlayer_PlayGames
script.
- Updated Native Windows SDK to version 3.5.0.
- Changed default device identifier of the Native Android SDK to
Google Play Advertising Id
.
- Updated Native Android SDK to version 3.5.0.
- Parsing new response data fields.
- Renamed Util and Environment to avoid name conflicts.
- Updated Native iOS SDK to version 3.3.4.
- Updated Native Android SDK to version 3.3.4.
- Updated Native Windows SDK to version 3.3.1.
- Updated Native iOS SDK to version 3.3.3.
- Updated Native iOS SDK to version 3.3.1.
- Added target for Windows Phone 8.
- Added target for Windows Store Apps.
- SDK can now be disabled.
- Post process build can now be disabled.
- iOS build target location.
- Added build scripts for iOS and Android.
- Added Native Android and iOS SDK functionalities from version 3.
- Added In-App source access.
- Code refactoring.
- Updated Native iOS SDK to version 2.2.0.
- Updated Native Android SDK to version 2.1.6.
- Initial release of the adjust SDK for Unity 3D.
- Central initialization for AppToken (Universal App Support).