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CHANGELOG.md

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Version 4.24.1 (24th December 2020)

Fixed

  • Fixed handling of native null values for cost amount.

Native SDKs


Version 4.24.0 (11th December 2020)

Added

  • Added possibility to get cost data information in attribution callback.
  • Added setNeedsCost method to AdjustConfig to indicate if cost data is needed in attribution callback (by default cost data will not be part of attribution callback if not enabled with this setter method).
  • Added setPreinstallTrackingEnabled method to AdjustConfig to allow enabling of preintall tracking (this feature is OFF by default).
  • Added support for MSA SDK v1.0.23 in OAID plugin.

Native SDKs


Version 4.23.2 (2nd October 2020)

Added

  • Added note to Assets/Adjust menu toggling actions that project needs to be saved in order for actions to take effect.

Changed

  • Switched to usage of relative paths when working with AdjustSettings.asset file.

Native SDKs


Version 4.23.1 (29th September 2020)

Fixed

  • Fixed duplicate ADJUrlStrategy symbol error.

Changed

  • Switched to usage of AssetDatabase instead of EditorPrefs to store relevant information from AdjustEditor.

Native SDKs


Version 4.23.0 (21st August 2020)

Added

  • Added communication with SKAdNetwork framework by default on iOS 14.
  • Added method deactivateSKAdNetworkHandling method to AdjustConfig to switch off default communication with SKAdNetwork framework in iOS 14.
  • Added wrapper method requestTrackingAuthorizationWithCompletionHandler to Adjust to allow asking for user's consent to be tracked in iOS 14 and immediate propagation of user's choice to backend.
  • Added handling of new iAd framework error codes introduced in iOS 14.
  • Added sending of value of user's consent to be tracked with each package.
  • Added setUrlStrategy method to AdjustConfig class to allow selection of URL strategy for specific market.
  • Added new entries to Assets/Adjust menu (Assets/Adjust/Is iOS 14 Support Enabled and Assets/Adjust/Toggle iOS 14 Support) to enable / disable iOS 14 support when building iOS project. If enabled, resulting Xcode project will get StoreKit.framework and AppTrackingTransparency.framework linked to it.

⚠️ Note: iOS 14 beta versions prior to 5 appear to have an issue when trying to use iAd framework API like described in here. For testing of v4.23.0 version of SDK in iOS, please make sure you're using iOS 14 beta 5 or later.

Native SDKs


Version 4.22.1 (5th June 2020)

Fixed

  • Fixed copyWithZone: method implementation in ADJSubscription.m (native iOS SDK update).

Native SDKs


Version 4.22.0 (5th June 2020)

Added

  • Added subscription tracking feature.

Native SDKs


Version 4.21.3 (4th May 2020)

Fixed

  • Removed iAd timer from iOS native SDK.

Native SDKs


Version 4.21.2 (15th April 2020)

Fixed

  • Added check for iOS timer source and block existence prior to starting it.

Native SDKs


Version 4.21.1 (9th April 2020)

Added

  • Added support for Huawei App Gallery install referrer.

Changed

  • Updated communication flow with iAd.framework.

Native SDKs


Version 4.21.0 (31st March 2020)

Added

  • Added support for signature library as a plugin.
  • Added more aggressive sending retry logic for install session package.
  • Added additional parameters to ad_revenue package payload.

Changed

  • Built this SDK version with Unity 2017.4.1.

Native SDKs


Version 4.20.1 (21st February 2020)

Fixed

  • Fixed usage of deprecated TargetGuidByName API as of Unity 2019.3.0 (thanks to @epsmarkh).
  • Fixed unnecessary saving of AndroidManifest.xml file whose content was not changed during post build process (thanks to @nanasi880).

Native SDKs


Version 4.20.0 (16th January 2020)

Added

  • Added external device ID support.

Native SDKs


Version 4.19.2 (14th January 2020)

Added

  • Added Adjust SDK to Unity Asset Store. As of this version, you can add Adjust SDK from Unity Asset Store as well.

Changed

  • Removed support for Unity 5. This version of SDK is built with Unity 2017.1.1f1.
  • Changed plugin folder structure to make GitHub releases in sync with the ones from Unity Asset Store.

Native SDKs


Version 4.19.1 (3rd January 2020)

Fixed

  • Fixed compile time error on UWP platform (thanks to @e1iman).

Added

  • Added support to Adjust OAID plugin for reading OAID identifier with usage of MSA SDK if present in app and supported on device.

Native SDKs


Version 4.19.0 (9th December 2019)

Added

  • Added disableThirdPartySharing method to Adjust interface to allow disabling of data sharing with third parties outside of Adjust ecosystem.

Native SDKs


Version 4.18.2 (7th October 2019)

Added

  • Added AdjustOaid Unity plugin to enable reading of Huawei advertising identifier for apps outside of Google Play Store which need this feature.

Native SDKs


Version 4.18.1 (6th August 2019)

Fixed

  • Fixed Unity 2019.2.0 (and probably later versions as well) JNI bug in accessing native Android string constants causing Adjust environment not to be properly read. For anyone using Unity 2019.2.0 or later, it is recommended to use this SDK version or newer.

Native SDKs


Version 4.18.0 (26th June 2019)

Added

  • Added trackAdRevenue method to Adjust interface to allow tracking of ad revenue. With this release added support for MoPub ad revenue tracking.
  • Added reading of Facebook anonymous ID if available on iOS platform.

Native SDKs


Version 4.17.2 (29th March 2019)

Fixed

  • Fixed bug in AdjustWindows.cs which prevented the project to be built for Universal Windows Platform.

Native SDKs


Version 4.17.1 (21st March 2019)

Fixed

  • Fixed bug in AdjustEditor.cs which would add multiple instance of Adjust broadcast receiver to AndroidManifest.xml (adjust#144).

Native SDKs


Version 4.17.0 (13th December 2018)

Added

  • Added getSdkVersion() method to Adjust interface to obtain current SDK version string.
  • Added AdjustImei Unity plugin to enable reading of IMEI and MEID identifiers for apps outside of Google Play Store which need this feature.

Native SDKs


Version 4.15.0 (21st September 2018)

Added

  • Added setCallbackId method on AdjustEvent object for users to set custom ID on event object which will later be reported in event success/failure callbacks.
  • Added CallbackId property to AdjustEventSuccess class.
  • Added CallbackId property to AdjustEventFailure class.

Fixed

  • Fixed JNI issues when converting null-ed native Java objects to C# objects that were causing crashes on certain Unity IDE versions (more info: adjust#137)

Changed

  • Marked setReadMobileEquipmentIdentity method of AdjustConfig object as deprecated.
  • SDK will now fire attribution request each time upon session tracking finished in case it lacks attribution info.

Native SDKs


Version 4.14.1 (18th June 2018)

Changed

  • Updated the way how iOS native bridge handles push tokens from Unity interface - they are now being passed directly as strings to native iOS SDK.

Native SDKs


Version 4.14.0 (8th June 2018)

Added

  • Added deep link caching in case appWillOpenUrl/AppWillOpenUrl method is called natively before SDK is initialised.

Native SDKs


Version 4.13.0 (15th May 2018)

Added

  • Added Adjust.gdprForgetMe() method to enable possibility for user to be forgotten in accordance with GDPR law.

Native SDKs


Version 4.12.5 (19th March 2018)

Changed

  • Changed the way how to detect Editor presence from Application.isEditor to usage of preprocessor macros.

Native SDKs


Version 4.12.4 (9th March 2018)

Fixed

  • Fixed JNI exception occurences upon triggering session/event failure callbacks when Performance Reporting is turned ON while building Android app (adjust#126).
  • Changed target platform for iOS source files and static library to iOS only (adjust#128).

Native SDKs


Version 4.12.3 (17th February 2018)

Native changes

Fixed

  • Fixed Unity and Objective-C data types alignment issues and improved support for 32-bit CPU types (adjust#123 and special thanks to @alexeSGN).

Native SDKs


Version 4.12.2 (9th February 2018)

Fixed

  • Fixed Adjust SDK behaviour once tried to be run in Editor - no errors displayed anymore.
  • Fixed random crashes on iOS 10.1.x devices when trying to initialise SDK.

Native SDKs


Version 4.12.1 (1st February 2018)

Native changes

Native SDKs


Version 4.12.0 (26th January 2018)

Added

  • Added getAmazonAdId method to Adjust interface.
  • Added setAppSecret method to AdjustConfig interface.
  • Added setReadMobileEquipmentIdentity method to AdjustConfig interface.

Changed

  • Dropped support for Unity 4.
  • Updated Windows platform to be feature wise up to date with Android and iOS.

Fixed

  • Fixed handling of default tracker for iOS platform.

Native changes

Native SDKs


Version 4.11.4 (28th September 2017)

Added

  • Improved iOS 11 support.

Changed

  • Re-added support for Xcode 7.
  • Removed iOS connection validity checks.

Version 4.11.3 (19th May 2017)

Added

  • Added check if sdk_click package response contains attribution information.
  • Added sending of attributable parameters with every sdk_click package.

Changed

  • Replaced assert level logs with warn level.

Version 4.11.2 (6th March 2017)

Changed

  • Removed connection validity checks.
  • Refactored native networking code.
  • Updated native Android SDK to version 4.11.3.

Version 4.11.1 (29th March 2017)

Added

  • Added nullability annotations to public headers for Swift 3.0 compatibility.
  • Added BITCODE_GENERATION_MODE to iOS framework for Carthage support.
  • Added support for iOS 10.3.
  • Added connection validity checks.
  • Added sending of the app's install time.
  • Added sending of the app's update time.
  • Added support for Windows Phone 8.1 and Windows 10 to Unity 5 package.

Fixed

  • Fixed not processing of sdk_info package type causing logs not to print proper package name once tracked.
  • Fixed query string parsing.
  • Fixed random occurrence of attribution request being fired before session request.
  • Fixed handling of null being passed as currency value for iOS platform (adjust#102).
  • Fixed issue of creating and destroying lots of threads on certain Android API levels (adjust/android_sdk#265).
  • Protected Package Manager from throwing unexpected exceptions (adjust/android_sdk#266).

Changed

  • Garanteed that access of Activity Handler to internal methods is done through it's executor.
  • Updated native iOS SDK to version 4.11.3.
  • Updated native Android SDK to version 4.11.2.

Version 4.11.0 (18th January 2017)

Added

  • Added adid property to the attribution callback response.
  • Added Adjust.getAdid() method to be able to get adid value at any time after obtaining it, not only when session/event callbacks have been triggered.
  • Added Adjust.getAttribution() method to be able to get current attribution value at any time after obtaining it, not only when attribution callback has been triggered.
  • Added sending of Amazon Fire Advertising Identifier for Android platform.
  • Added possibility to set default tracker for the app by adding adjust_config.properties file to the assets folder of your Android app. Mostly meant to be used by the Adjust Store & Pre-install Tracker Tool (https://github.com/adjust/android_sdk/blob/master/doc/english/pre_install_tracker_tool.md).

Fixed

  • Now reading push token value from activity state file when sending package.
  • Fixed memory leak by closing network session for iOS platform.
  • Fixed TARGET_OS_TV pre processor check for iOS platform.
  • Fixed UNITY_EDITOR_OSX symbol usage in AdjustEditor.cs for Windows platform (adjust#95).

Changed

  • Firing attribution request as soon as install has been tracked, regardless of presence of attribution callback implementation in user's app.
  • Saving iAd/AdSearch details to prevent sending duplicated sdk_click packages for iOS platform.
  • Updated docs.
  • Updated native iOS SDK to version 4.11.0.
  • Updated native Android SDK to version 4.11.0.
  • Native SDKs stability updates and improvements.

Version 4.10.3 (7th December 2016)

Added

  • Added method swizzling for iOS platform so that only implemented callbacks in Unity are getting implemented and called in the iOS.

Fixed

  • Fixed the suppress log level settings on Android platform.
  • Fixed the revenue deduplication on Android platform.
  • No need anymore to have attribution callback implemented in order to get deferred deep link.

Changed

  • Updated Native iOS SDK to version 4.10.4.
  • Updated Native Android SDK to version 4.10.3.

Version 4.10.2 (31st October 2016)

Fixed

  • Fixed wrong click label parameter name which was causing this parameter to be empty in iOS.

Version 4.10.1 (13th October 2016)

Changed

  • Updated Native iOS SDK to version 4.10.2.
  • Updated Native Android SDK to version 4.10.2.

Fixed

  • Fixed bug in network communication on Android for some Android API levels from SDK v4.10.0.

Version 4.10.0 (15th September 2016)

SDK v4.10.0 should not be integrated in Android apps, since we noticed errors in network communication for some Android API levels.

Added

  • Added possibility to set session callback and partner parameters on Adjust instance with addSessionCallbackParameter and addSessionPartnerParameter methods.
  • Added possibility to remove session callback and partner parameters by key on Adjust instance with removeSessionCallbackParameter and removeSessionPartnerParameter methods.
  • Added possibility to remove all session callback and partner parameters on Adjust instance with resetSessionCallbackParameters and resetSessionPartnerParameters methods.
  • Added new Suppress log level and for it new AdjustConfig constructor which gets bool indicating whether suppress log level should be supported or not.
  • Added possibility to delay initialisation of the SDK while maybe waiting to obtain some session callback or partner parameters with setDelayStart method on AdjustConfig instance.
  • Added possibility to set user agent manually with setUserAgent method on AdjustConfig instance.
  • Added support for iOS 10.

Changed

  • Deferred deep link info will now arrive as part of the attribution response and not as part of the answer to first session.
  • Removed Python post build scripts in the adjust SDK unity package for Unity 5 IDE.
  • Native SDKs stability updates and improvements.
  • Updated docs.
  • Updated Native iOS SDK to version 4.10.1.
  • Updated Native Android SDK to version 4.10.1.

Version 4.7.0 (1st August 2016)

Added

  • Added setSendInBackground method on AdjustConfig object for enabling/disabling tracking while app is in background.
  • Added setLaunchDeferredDeeplink method on AdjustConfig object for allowing/preventing the SDK to launch deferred deeplink.
  • Added setDeferredDeeplinkDelegate method on AdjustConfig object for setting a callback to be triggered when deferred deeplink is received.

Changed

  • Changed AdjustEditor.cs to use BuildTarget values instead of #defines.
  • Updated docs.
  • Updated Native iOS SDK to version 4.8.0.
  • Updated Native Android SDK to version 4.7.0.

Version 4.6.0 (13th April 2016)

Added

  • Added setEventSuccessDelegate method on AdjustConfig object for setting a callback to be triggered if event is successfully tracked.
  • Added setEventFailureDelegate method on AdjustConfig object for setting a callback to be triggered if event tracking failed.
  • Added setSessionSuccessDelegate method on AdjustConfig object for setting a callback to be triggered if session is successfully tracked.
  • Added setSessionSuccessDelegate method on AdjustConfig object for setting a callback to be triggered if session tracking failed.

Changed

  • Changed SimpleJSON namespace from SimpleJSON to com.adjust.sdk to avoid conflicts if SimpleJSON is already being used in Unity3d project.
  • Updated Native iOS SDK to version 4.6.0.
  • Updated Native Android SDK to version 4.6.0.

Version 4.1.3 (12th February 2016)

Added

  • Added Bitcode support for iOS framework.
  • Added getIdfa method for getting IDFA on iOS device.
  • Added getGoogleAdId method for getting Google Play Services Ad Id on Android device.

Changed

  • Updated Native iOS SDK to version 4.5.4.
  • Updated Native Android SDK to version 4.2.3.

Version 4.1.2 (20th January 2016)

Added

  • Added support for iOS iAd v3.

Changed

  • Removed MAC MD5 tracking feature for iOS platform completely.
  • Changed Native iOS SDK updated to version 4.5.0.
  • Changed Native Android SDK updated to version 4.2.1.

Version 4.1.1 (23rd December 2015)

Added

  • Added Changelog to the repository.

Changed

  • Made Adjust prefab Start Manually option TRUE by default (uncheck it if you want Adjust.prefab to be loaded automatically with settings you set in Unity Editor).
  • Made Adjust prefab Print Attribution option TRUE by default.

Fixed

  • If Adjust.instance is already initialized, re-trying initialization (if you have chosen to initialize SDK automatically) will no longer happen in the Awake method.
  • WACK no longer fails when validating an app package in Visual Studio.
  • Users no longer face post build scripts execution issues.

Version 4.1.0 (19th November 2015)

Added

  • Added Windows 8.1 target.
  • Added Windows Phone 8.1 target.
  • Added Native Windows SDK version 4.0.2.

Version 4.0.4 (12th November 2015)

Fixed

  • Handling OnApplicationPause not being called by Unity 5.x.x on scene load.

Changed

  • Updated Native iOS SDK to version 4.4.1.
  • Updated Native Android SDK to version 4.1.3.

Version 4.0.3 (27th August 2015)

Added

  • Added .py extension to scripts for better handling on different operating systems.
  • Added macMd5TrackingEnabled property to AdjustConfig for iOS.
  • Added processName property to AdjustConfig for Android.
  • Exposing Android native setReferrer method.
  • Exposing iOS native setDeviceToken method.
  • Exposing setReceipt and setTransactionId methods to AdjustEvent for iOS receipt validation.

Changed

  • Updated Native iOS SDK to version 4.2.8.

Version 4.0.2 (3rd August 2015)

Addded

  • Added startAutomatically field in AdjustConfig for Android platform.

Changed

  • Updated documentation.
  • Disabled user to set SDK prefix.
  • Removed -all_load flag from XCode other linker flags, added -ObjC instead.
  • Updated Native iOS SDK to version 4.2.7.
  • Updated Native Android SDK to version 4.1.1.

Version 4.0.1 (30th June 2015)

Fixed

  • Fixed Boolean handling in JNI.

Version 4.0.0 (9th June 2015)

Added

  • Added Native Android and iOS SDK functionalities from version 4.

Changed

  • Updated Native iOS SDK to version 4.2.4.
  • Updated Native Android SDK to version 4.0.6.
  • Windows target not supported for now.

Version 3.4.4 (8th January 2015)

Added

  • Added exception for Unity editor.

Fixed

  • Prevent SDK relaunch.

Version 3.4.3 (22th December 2014)

Added

  • Changed Android SDK target to 21 for compatibility with Unity3d version 3.6.

Changed

  • Updated Native Android SDK to version 3.6.2.

Version 3.4.2 (14th October 2014)

Changed

  • Updated Native iOS SDK to version 3.4.0.
  • Updated Native Android SDK to version 3.6.1.

Fixed

  • Fixed postbuild scripts.

Version 3.4.1 (13th October 2014)

Added

  • Added support for PostprocessBuildPlayer_PlayGames script.

Changed

  • Updated Native Windows SDK to version 3.5.0.

Version 3.4.0 (28th July 2014)

Added

  • Changed default device identifier of the Native Android SDK to Google Play Advertising Id.

Changed

  • Updated Native Android SDK to version 3.5.0.

Version 3.3.0 (30th June 2014)

Added

  • Parsing new response data fields.

Changed

  • Renamed Util and Environment to avoid name conflicts.
  • Updated Native iOS SDK to version 3.3.4.
  • Updated Native Android SDK to version 3.3.4.
  • Updated Native Windows SDK to version 3.3.1.

Version 3.2.3 (18th June 2014)

Changed

  • Updated Native iOS SDK to version 3.3.3.

Version 3.2.2 (20th May 2014)

Changed

  • Updated Native iOS SDK to version 3.3.1.

Version 3.2.1 (14th May 2014)

Added

  • Added target for Windows Phone 8.
  • Added target for Windows Store Apps.

Version 3.2.0 (2nd May 2014)

Added

  • SDK can now be disabled.
  • Post process build can now be disabled.

Changed

  • iOS build target location.

Version 3.0.1 (4th April 2014)

Added

  • Added build scripts for iOS and Android.

Version 3.0.0 (27th March 2014)

Added

  • Added Native Android and iOS SDK functionalities from version 3.
  • Added In-App source access.

Changed

  • Code refactoring.

Version 2.1.1 (5th February 2014)

Changed

  • Updated Native iOS SDK to version 2.2.0.
  • Updated Native Android SDK to version 2.1.6.

Version 2.1.0 (6th December 2013)

Added

  • Initial release of the adjust SDK for Unity 3D.
  • Central initialization for AppToken (Universal App Support).