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Destroyables
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- Start Date: 2020-01-10 | ||
- Relevant Team(s): Ember.js | ||
- RFC PR: https://github.com/emberjs/rfcs/pull/580 | ||
- Tracking: (leave this empty) | ||
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# Destroyables | ||
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## Summary | ||
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Adds an API for registering destroyables and destructors with Ember's built in | ||
destruction hierarchy. | ||
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```js | ||
class MyComponent extends Component { | ||
constructor() { | ||
let timeoutId = setTimeout(() => console.log('hello'), 1000); | ||
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registerDestructor(this, () => clearTimeout(timeoutId)); | ||
} | ||
} | ||
``` | ||
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The API will also enable users to create and manage their own destroyables, and | ||
associate them with a parent destroyable. | ||
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```js | ||
class TimeoutManager { | ||
constructor(parent, fn, timeout = 1000) { | ||
let timeoutId = setTimeout(fn, timeout); | ||
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associateDestroyableChild(parent, this); | ||
registerDestructor(this, () => clearTimeout(timeoutId)); | ||
} | ||
} | ||
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class MyComponent extends Component { | ||
manager = new TimeoutManager(this, () => console.log('hello')); | ||
} | ||
``` | ||
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## Motivation | ||
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Ember manages the lifecycles and lifetimes of many built in constructs, such as | ||
components, and does so in a hierarchical way - when a parent component is | ||
destroyed, all of its children are destroyed as well. This is a well established | ||
software pattern that is useful for many applications, and there are a variety | ||
of libraries, such as [ember-lifeline](https://github.com/ember-lifeline/ember-lifeline) | ||
and [ember-concurrency](https://github.com/machty/ember-concurrency), that would | ||
benefit from having a way to extend this hierarchy, adding their own "children" | ||
that are cleaned up whenever their parents are removed. | ||
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Historically, Ember has exposed this cleanup lifecycle via _hooks_, such as the | ||
`willDestroy` hook on components. However, methods like these have a number of | ||
downsides: | ||
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1. Since they are named, they can have collisions with other properties. This is | ||
historically what led to the actions hash on classic components, in order to | ||
avoid collisions between actions named `destroy` and the `destroy` lifecyle | ||
hook. | ||
2. On a related note, relying on property names means that all framework classes | ||
_must_ implement the `willDestroy` function (or another name), making it very | ||
difficult to change APIs in the future. | ||
3. Methods are difficult for _libraries_ to instrument. For instance, | ||
`ember-concurrency` currently replaces the `willDestroy` method on any class | ||
with a task, with logic that looks similar to: | ||
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```js | ||
let PATCHED = new WeakSet(); | ||
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function patchWillDestroy(obj) { | ||
if (PATCHED.has(obj)) return; | ||
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let oldWillDestroy = obj.willDestroy; | ||
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obj.willDestroy = function () { | ||
if (oldWillDestroy) oldWillDestroy.call(this); | ||
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teardownTasks(this); | ||
}; | ||
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PATCHED.add(obj); | ||
} | ||
``` | ||
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This logic becomes especially convoluted if _multiple_ libraries are | ||
attempting to patch `willDestroy` in this way. | ||
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4. Finally, since this isn't a standard, it's difficult to add _layers_ of new | ||
destroyable values that can interoperate with one another. For instance, | ||
there is no way for `ember-concurrency` to know how to destroy tasks on | ||
non-framework classes that users may have added themselves. | ||
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This RFC proposes a streamlined API that disconnects the exact implementation | ||
from any interface, allows for multiple destructors per-destroyable, and | ||
maximizes interoperability in general. | ||
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## Detailed design | ||
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The API consists of 6 main functions, imported from `@ember/destroyable`: | ||
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```ts | ||
declare function associateDestroyableChild<T extends object>(parent: object, child: T): T; | ||
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declare function registerDestructor<T extends object>( | ||
destroyable: T, | ||
destructor: (destroyable: T) => void | ||
): (destroyable: T) => void; | ||
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declare function unregisterDestructor<T extends object>( | ||
destroyable: T, | ||
destructor: (destroyable: T) => void | ||
): void; | ||
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declare function destroy(destroyable: object): void; | ||
declare function isDestroying(destroyable: object): boolean; | ||
declare function isDestroyed(destroyable: object): boolean; | ||
``` | ||
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In addition, there is a debug-only mode function used for testing: | ||
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```ts | ||
declare function assertDestroyablesDestroyed(): void; | ||
``` | ||
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For the remainder of this RFC, the terms "destroyable" and "destroyable object" | ||
will be used to mean any object which is a valid `WeakMap` key | ||
(e.g. `typeof obj === 'object' || typeof obj === 'function'`). Any JS object | ||
that fulfills this property can be used with this system. | ||
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#### `associateDestroyableChild` | ||
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This function is used to associate a destroyable object with a parent. When the | ||
parent is destroyed, all registered children will also be destroyed. | ||
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```js | ||
class CustomSelect extends Component { | ||
constructor() { | ||
// obj is now a child of the component. When the component is destroyed, | ||
// obj will also be destroyed, and have all of its destructors triggered. | ||
this.obj = associateDestroyableChild(this, {}); | ||
} | ||
} | ||
``` | ||
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Returns the associated child for convenience. | ||
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- Attempting to associate a parent or child that has already been destroyed | ||
or is being destroyed should throw an error. | ||
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##### Multiple Inheritance | ||
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Attempting to associate a child to multiple parents should currently throw an | ||
error. This could be changed in the future, but for the time being multiple | ||
inheritance of destructors is tricky and not scoped in. Instead, users can add | ||
destructors to accomplish this goal: | ||
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```js | ||
let parent1 = {}, | ||
parent2 = {}, | ||
child = {}; | ||
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registerDestructor(parent1, () => destroy(child)); | ||
registerDestructor(parent2, () => destroy(child)); | ||
``` | ||
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The exact timing semantics here will be a bit different, but for most use cases | ||
this should be fine. If we find that it would be useful to have multiple | ||
inheritance baked in in the future, it can be added in a followup RFC. | ||
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#### `registerDestructor` | ||
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Receives a destroyable object and a destructor function, and associates the | ||
function with it. When the destroyable is destroyed with `destroy`, or when its | ||
parent is destroyed, the destructor function will be called. | ||
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```js | ||
import { registerDestructor } from '@ember/destroyable'; | ||
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class Modal extends Component { | ||
@service resize; | ||
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constructor() { | ||
this.resize.register(this, this.layout); | ||
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registerDestructor(this, () => this.resize.unregister(this)); | ||
} | ||
} | ||
``` | ||
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Multiple destructors can be associated with a given destroyable, and they can be | ||
associated over time, allowing libraries like `ember-lifeline` to dynamically | ||
add destructors as needed. `registerDestructor` also returns the associated | ||
destructor function, for convenience. | ||
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The destructor function is passed a single argument, which is the destroyable | ||
itself. This allows the function to be reused multiple times for many | ||
destroyables, rather than creating a closure function per destroyable. | ||
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```js | ||
import { registerDestructor } from '@ember/destroyable'; | ||
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function unregisterResize(instance) { | ||
instance.resize.unregister(instance); | ||
} | ||
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class Modal extends Component { | ||
@service resize; | ||
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constructor() { | ||
this.resize.register(this, this.layout); | ||
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registerDestructor(this, unregisterResize); | ||
} | ||
} | ||
``` | ||
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- Registering a destructor on a destroyed object or object that is being destroyed should throw an error. | ||
- Attempting to register the same destructor multiple times should throw an | ||
error. | ||
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#### `unregisterDestructor` | ||
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Receives a destroyable and a destructor function, and de-associates the | ||
destructor from the destroyable. | ||
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```js | ||
import { unregisterDestructor } from '@ember/destroyable'; | ||
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class Modal extends Component { | ||
@service modals; | ||
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constructor() { | ||
this.modals.add(this); | ||
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this.modalDestructor = registerDestructor(this, () => this.modals.remove(this)); | ||
} | ||
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@action pinModal() { | ||
unregisterDestructor(this, this.modalDestructor); | ||
} | ||
} | ||
``` | ||
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- Calling `unregisterDestructor` on a destroyed object should throw an error. | ||
- Calling `unregisterDestructor` with a destructor that is not associated with | ||
the object should throw an error. | ||
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#### `destroy` | ||
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`destroy` initiates the destruction of a destroyable object. It runs all | ||
associated destructors, and then destroys all children recursively. | ||
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```js | ||
let obj = {}; | ||
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registerDestructor(obj, () => console.log('destroyed!')); | ||
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destroy(obj); // this will schedule the destructor to be called | ||
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// ...some time later, during scheduled destruction | ||
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// destroyed! | ||
``` | ||
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Destruction via `destroy()` follows these steps: | ||
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1. Mark the destroyable such that `isDestroying(destroyable)` returns `true` | ||
2. Schedule calling the destroyable's destructors | ||
3. Call `destroy()` on each of the destroyable's associated children | ||
4. Schedule setting destroyable such that `isDestroyed(destroyable)` returns `true` | ||
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This algorithm results in the entire tree of destroyables being first marked as | ||
destroying, then having all of their destructors called, and finally all being | ||
marked as `isDestroyed`. There won't be any in between states where some items | ||
are marked as `isDestroying` while destroying, while others are not. | ||
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Calling `destroy` multiple times on the same destroyable is safe. It will not | ||
throw an error, and will not take any further action. | ||
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Calling `destroy` with a destroyable that has no destructors or associated children | ||
will not throw an error, and will do nothing. | ||
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#### `isDestroying` | ||
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Receives a destroyable, and returns `true` if the destroyable has begun | ||
destroying. Otherwise returns false. | ||
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```js | ||
let obj = {}; | ||
isDestroying(obj); // false | ||
destroy(obj); | ||
isDestroying(obj); // true | ||
// ...sometime later, after scheduled destruction | ||
isDestroyed(obj); // true | ||
isDestroying(obj); // true | ||
``` | ||
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#### `isDestroyed` | ||
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Receives a destroyable, and returns `true` if the destroyable has finished | ||
destroying. Otherwise returns false. | ||
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```js | ||
let obj = {}; | ||
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isDestroyed(obj); // false | ||
destroy(obj); | ||
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// ...sometime later, after scheduled destruction | ||
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isDestroyed(obj); // true | ||
``` | ||
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#### `assertDestroyablesDestroyed` | ||
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This function asserts that all objects which have associated destructors or | ||
associated children have been destroyed at the time it is called. It is meant to | ||
be a low level hook that testing frameworks like `ember-qunit` and `ember-mocha` | ||
can use to hook into and validate that all destroyables have in fact been | ||
destroyed. | ||
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### Built In Destroyables | ||
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The root destroyable of an Ember application will be the instance of the owner. | ||
All framework managed classes are destroyables, including: | ||
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- Components | ||
- Services | ||
- Routes | ||
- Controllers | ||
- Helpers | ||
- Modifiers | ||
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Any future classes that are added and have a container managed lifecycle should | ||
also be marked as destroyables. | ||
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## How we teach this | ||
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Destroyables are not a very commonly used primitive, but they are fairly core to | ||
Ember applications. Most destruction lifecycle hooks will be rationalized as | ||
destroyables under the hood, and and it is key to how the application manages | ||
lifecycles. As such, destroyables should be covered in an _In-Depth Guide_ in | ||
the Core Concepts section of the guides. | ||
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### Guide Outline | ||
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The guide should start by discussing lifecycle, in particular focusing on in the | ||
existing lifecycle hooks that users will already know about, such as | ||
`willDestroy` on components. It should cover how at a high level, every | ||
framework concept exists in a _lifecycle tree_, where children are tied to the | ||
lifecyles of their parents. When something in the tree is destroyed, like a | ||
component so are all of its children. | ||
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The destroyable APIs can then be brought in to discuss how one might add to the | ||
tree, if they have concepts whose lifecycles would logically belong to it. This | ||
should be done primarily through examples. Some ideas for possible examples | ||
include: | ||
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1. A simple remote data fetcher. The request needs to be cancelled if the parent | ||
is destroyed, which is a perfect use case for a destroyable. | ||
2. A task manager that manages a variety of long lived tasks. | ||
3. Possibly another example where a completely independent tree is made, for | ||
some sort of library that would be otherwise external to Ember. | ||
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The rest of the guide could show in detail how the user would use the APIs to | ||
accomplish this goal, and how it would be better and more scalable than doing it | ||
with lifecycle hooks. | ||
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There should also be a section on _when_ to use the low-level destroyable APIs, | ||
vs the standard lifecycle hooks. | ||
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### API Docs | ||
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The descriptions of the APIs above in the RFC are sufficient detail for the bulk | ||
of API documentation, with some light editing. | ||
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## Drawbacks | ||
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- Adds another destruction API which may conflict with the existing destruction | ||
hooks. Since this is a low-level API, it shouldn't be too problematic - most | ||
users will be guided toward using the standard lifecycle hooks, and this API | ||
will exist for libraries like `ember-concurrency` and `ember-lifeline`. | ||
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## Alternatives | ||
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- Continue using existing lifecycle hooks for public API, and don't provide an | ||
independent API. |