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Fixes for ImGuiModFlags_XXX -> ImGuiMod_XXX (v1.89) (#347) #407

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Sep 29, 2022
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24 changes: 12 additions & 12 deletions implot.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4635,32 +4635,32 @@ ImPlotInputMap& GetInputMap() {
void MapInputDefault(ImPlotInputMap* dst) {
ImPlotInputMap& map = dst ? *dst : GetInputMap();
map.Pan = ImGuiMouseButton_Left;
map.PanMod = ImGuiModFlags_None;
map.PanMod = ImGuiMod_None;
map.Fit = ImGuiMouseButton_Left;
map.Menu = ImGuiMouseButton_Right;
map.Select = ImGuiMouseButton_Right;
map.SelectMod = ImGuiModFlags_None;
map.SelectMod = ImGuiMod_None;
map.SelectCancel = ImGuiMouseButton_Left;
map.SelectHorzMod = ImGuiModFlags_Alt;
map.SelectVertMod = ImGuiModFlags_Shift;
map.OverrideMod = ImGuiModFlags_Ctrl;
map.ZoomMod = ImGuiModFlags_None;
map.SelectHorzMod = ImGuiMod_Alt;
map.SelectVertMod = ImGuiMod_Shift;
map.OverrideMod = ImGuiMod_Ctrl;
map.ZoomMod = ImGuiMod_None;
map.ZoomRate = 0.1f;
}

void MapInputReverse(ImPlotInputMap* dst) {
ImPlotInputMap& map = dst ? *dst : GetInputMap();
map.Pan = ImGuiMouseButton_Right;
map.PanMod = ImGuiModFlags_None;
map.PanMod = ImGuiMod_None;
map.Fit = ImGuiMouseButton_Left;
map.Menu = ImGuiMouseButton_Right;
map.Select = ImGuiMouseButton_Left;
map.SelectMod = ImGuiModFlags_None;
map.SelectMod = ImGuiMod_None;
map.SelectCancel = ImGuiMouseButton_Right;
map.SelectHorzMod = ImGuiModFlags_Alt;
map.SelectVertMod = ImGuiModFlags_Shift;
map.OverrideMod = ImGuiModFlags_Ctrl;
map.ZoomMod = ImGuiModFlags_None;
map.SelectHorzMod = ImGuiMod_Alt;
map.SelectVertMod = ImGuiMod_Shift;
map.OverrideMod = ImGuiMod_Ctrl;
map.ZoomMod = ImGuiMod_None;
map.ZoomRate = 0.1f;
}

Expand Down
32 changes: 19 additions & 13 deletions implot.h
Original file line number Diff line number Diff line change
Expand Up @@ -543,28 +543,34 @@ struct ImPlotStyle {
IMPLOT_API ImPlotStyle();
};

// Support for legacy versions
#if (IMGUI_VERSION_NUM < 18716) // Renamed in 1.88
#define ImGuiModFlags ImGuiKeyModFlags
#define ImGuiModFlags_None ImGuiKeyModFlags_None
#define ImGuiModFlags_Ctrl ImGuiKeyModFlags_Ctrl
#define ImGuiModFlags_Shift ImGuiKeyModFlags_Shift
#define ImGuiModFlags_Alt ImGuiKeyModFlags_Alt
#define ImGuiModFlags_Super ImGuiKeyModFlags_Super
#define ImGuiMod_None 0
#define ImGuiMod_Ctrl ImGuiKeyModFlags_Ctrl
#define ImGuiMod_Shift ImGuiKeyModFlags_Shift
#define ImGuiMod_Alt ImGuiKeyModFlags_Alt
#define ImGuiMod_Super ImGuiKeyModFlags_Super
#elif (IMGUI_VERSION_NUM < 18823) // Renamed in 1.89, sorry
#define ImGuiMod_None 0
#define ImGuiMod_Ctrl ImGuiModFlags_Ctrl
#define ImGuiMod_Shift ImGuiModFlags_Shift
#define ImGuiMod_Alt ImGuiModFlags_Alt
#define ImGuiMod_Super ImGuiModFlags_Super
#endif

// Input mapping structure. Default values listed. See also MapInputDefault, MapInputReverse.
struct ImPlotInputMap {
ImGuiMouseButton Pan; // LMB enables panning when held,
ImGuiModFlags PanMod; // none optional modifier that must be held for panning/fitting
int PanMod; // none optional modifier that must be held for panning/fitting
ImGuiMouseButton Fit; // LMB initiates fit when double clicked
ImGuiMouseButton Select; // RMB begins box selection when pressed and confirms selection when released
ImGuiMouseButton SelectCancel; // LMB cancels active box selection when pressed; cannot be same as Select
ImGuiModFlags SelectMod; // none optional modifier that must be held for box selection
ImGuiModFlags SelectHorzMod; // Alt expands active box selection horizontally to plot edge when held
ImGuiModFlags SelectVertMod; // Shift expands active box selection vertically to plot edge when held
int SelectMod; // none optional modifier that must be held for box selection
int SelectHorzMod; // Alt expands active box selection horizontally to plot edge when held
int SelectVertMod; // Shift expands active box selection vertically to plot edge when held
ImGuiMouseButton Menu; // RMB opens context menus (if enabled) when clicked
ImGuiModFlags OverrideMod; // Ctrl when held, all input is ignored; used to enable axis/plots as DND sources
ImGuiModFlags ZoomMod; // none optional modifier that must be held for scroll wheel zooming
int OverrideMod; // Ctrl when held, all input is ignored; used to enable axis/plots as DND sources
int ZoomMod; // none optional modifier that must be held for scroll wheel zooming
float ZoomRate; // 0.1f zoom rate for scroll (e.g. 0.1f = 10% plot range every scroll click); make negative to invert
IMPLOT_API ImPlotInputMap();
};
Expand Down Expand Up @@ -1023,7 +1029,7 @@ IMPLOT_API bool BeginDragDropTargetLegend();
IMPLOT_API void EndDragDropTarget();

// NB: By default, plot and axes drag and drop *sources* require holding the Ctrl modifier to initiate the drag.
// You can change the modifier if desired. If ImGuiModFlags_None is provided, the axes will be locked from panning.
// You can change the modifier if desired. If ImGuiMod_None is provided, the axes will be locked from panning.

// Turns the current plot's plotting area into a drag and drop source. You must hold Ctrl. Don't forget to call EndDragDropSource!
IMPLOT_API bool BeginDragDropSourcePlot(ImGuiDragDropFlags flags=0);
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12 changes: 6 additions & 6 deletions implot_demo.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -221,16 +221,16 @@ void ButtonSelector(const char* label, ImGuiMouseButton* b) {
ImGui::PopID();
}

void ModSelector(const char* label, ImGuiModFlags* k) {
void ModSelector(const char* label, int* k) {
ImGui::PushID(label);
ImGui::CheckboxFlags("Ctrl", (unsigned int*)k, ImGuiModFlags_Ctrl); ImGui::SameLine();
ImGui::CheckboxFlags("Shift", (unsigned int*)k, ImGuiModFlags_Shift); ImGui::SameLine();
ImGui::CheckboxFlags("Alt", (unsigned int*)k, ImGuiModFlags_Alt); ImGui::SameLine();
ImGui::CheckboxFlags("Super", (unsigned int*)k, ImGuiModFlags_Super);
ImGui::CheckboxFlags("Ctrl", (unsigned int*)k, ImGuiMod_Ctrl); ImGui::SameLine();
ImGui::CheckboxFlags("Shift", (unsigned int*)k, ImGuiMod_Shift); ImGui::SameLine();
ImGui::CheckboxFlags("Alt", (unsigned int*)k, ImGuiMod_Alt); ImGui::SameLine();
ImGui::CheckboxFlags("Super", (unsigned int*)k, ImGuiMod_Super);
ImGui::PopID();
}

void InputMapping(const char* label, ImGuiMouseButton* b, ImGuiModFlags* k) {
void InputMapping(const char* label, ImGuiMouseButton* b, int* k) {
ImGui::LabelText("##","%s",label);
if (b != NULL) {
ImGui::SameLine(100);
Expand Down