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Temporary workaround for gfx-replay scaling. #3

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3 changes: 3 additions & 0 deletions Assets/Scripts/GfxReplayPlayer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -97,10 +97,13 @@ public void ProcessKeyframe(KeyframeData keyframe)

GameObject instance = Instantiate(prefab);

// HACK: Gfx-replay scale is currently invalid. We're ignoring it until the issue is resolved.
/*
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I have fixed this on the recording side (in habitat-sim), so no need for this on the player side.

if (creationItem.creation.scale != null)
{
instance.transform.localScale = new Vector3(creationItem.creation.scale[0], creationItem.creation.scale[1], creationItem.creation.scale[2]);
}
*/

instance = HandleFrame(instance, load.frame);

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