Releases: evolutionleo/LDtkParser
Releases · evolutionleo/LDtkParser
v1.4 Bug fixes and IntGrids
- Fixed a couple bugs with loading entity fields, cleaned up the code and organized it better
- Changed the project/local package file structure
- Added more prefixes to the config for tilesets, layers and fields
- IntGrids are now loaded into a global struct as instances of a custom Grid constructor
- Added an option to the config to ignore IntGrids when loading the level
- Added a new entity/object to the demo to showcase entity ref fields and arrays of points
v1.3 Entity refs
This release introduces support for the new Entity Reference type of entity fields
Big thanks to @FaultyFunctions for implementing the functionality!
v1.2 Minor fixes
- Fixes the Point entity field being resolved incorrectly
- Improves the "missing file" error (to show the path)
- Change a couple internal variable names to not conflict with GameMaker
CRITICAL BUG FIX
DONT USE THE ASSET WITHOUT UPDATING!!!
The changes were only in the LDtkParser.gml though, so you can leave your configs in oLDtk unchanged by not importing the new version of that object which is identical
P.s. download the new .yymps below
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🎉LDtkParser v1.0 is Out! 🎉
A lot of features and stuff, check out the README, idk
P.s. You can download it here
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