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feat: add CollisionContact.bias(collider) (#3122)
Follow up from #3121 ## Changes: - CollisionContact can be biased toward a collider by using `contact.bias(collider)`. This adjusts the contact so that the given collider is colliderA, and is helpful if you are doing mtv adjustments during precollision. --------- Co-authored-by: Erik Onarheim <erik.onarheim@gmail.com>
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