-
Notifications
You must be signed in to change notification settings - Fork 124
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Make Maps Traversable #437
Milestone
Comments
zicklag
added a commit
to zicklag/jumpy
that referenced
this issue
Jun 15, 2022
- Add critters - Tweak in various other ways to make more playable Closes fishfolk#437
Closed
zicklag
added a commit
to zicklag/jumpy
that referenced
this issue
Jun 16, 2022
- Add critters - Tweak in various other ways to make more playable Closes fishfolk#437
Merged
olefasting
pushed a commit
that referenced
this issue
Jun 30, 2022
* Remove Disabled Settings Button Let's not show it to the users until they can actually click it. * Increase Jump Force * Update Macroquad Platformer Fixes #135 * Update Maps - Add critters - Tweak in various other ways to make more playable Closes #437 * Fix Object Placement When Using Context Menu Fixes #451 * Deactivate Effect Sprites When Spawning Items Fixes #444 * Tweak Sound Effect Volume - Play Sounds a 40% volume. This is a stand-in until we have a proper volume settings menu, but I think having the sound effects quieter compared to the music is better for now. - Also made the sounds for jumping and landing quieter than the rest of the sound effects, because they play very often and can become annoying if they are too loud. * Fix Player Landing Sound Playing Multiple Times Fixes #443 * Deny Unknown Fields Where Possible Adds #[serde(deny_unknown_fields)] to almost all structs. We couldn't add it to all of them because of: serde-rs/serde#1358 * Make Items And Weapons Respawn When an item or weapon falls out of bounds or otherwise expired, they will now respawn after three seconds by default. The respawn delay can be modified or disabled per-item in their JSON metadata. * Add Bombs & Crates To Maps Now that items can respawn it seems like a good idea to add some more of the fun depletable ones like bombs! * Allow Floating With Gamepad Controls * Update Controller Default Bindings Update the default controller keybindings and link to the config file in the README, instead of listing the controls. * Cargo Update Also restricts macroquad to an exact version, because later versions break is_key_pressed detection. It would be worth looking into fixing it, except I don't think we'll be using macroquad much longer.
Repository owner
moved this from Waiting For Merge
to Done
in @zicklag's FishFight Tasks
Jun 30, 2022
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Lots of the maps need to be modified with extra srpoingers or moved platforms so that fishes can get around with their current jump height.
They also need some critterification.
I'm creating issues to help me track what work I'm going to do. Feel free to assign to me, apparently I can't do it myself.
Progress ( in my local sandbox, not necessarily merged ):
The text was updated successfully, but these errors were encountered: