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feat: Adding component snapshot to Dev tools (#3261)
Adds a component render snapshot to the dev tools. https://github.com/user-attachments/assets/07dcdc10-f8c8-4607-a87d-ab832aa8bab5
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71
packages/flame/lib/src/devtools/connectors/component_snapshot_connector.dart
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import 'dart:convert'; | ||
import 'dart:developer'; | ||
import 'dart:ui'; | ||
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import 'package:flame/components.dart'; | ||
import 'package:flame/src/devtools/dev_tools_connector.dart'; | ||
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class ComponentSnapshotConnector extends DevToolsConnector { | ||
@override | ||
void init() { | ||
registerExtension( | ||
'ext.flame_devtools.getComponentSnapshot', | ||
(method, parameters) async { | ||
Image? image; | ||
final id = int.tryParse(parameters['id'] ?? ''); | ||
game.propagateToChildren<Component>( | ||
(c) { | ||
if (c.hashCode == id) { | ||
final pictureRecorder = PictureRecorder(); | ||
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final canvas = Canvas(pictureRecorder); | ||
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// I am not sure how we could calculate the size of a component | ||
// that isn't a PositionComponent, so for now we will just use | ||
// an arbitrary size. | ||
var width = 100; | ||
var height = 100; | ||
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if (c is PositionComponent) { | ||
width = c.width.toInt(); | ||
height = c.height.toInt(); | ||
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// Translate the canvas so that the component is | ||
// drawn at the 0,0 | ||
canvas.translate(-c.x, -c.y); | ||
} | ||
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c.renderTree(canvas); | ||
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final picture = pictureRecorder.endRecording(); | ||
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image = picture.toImageSync(width, height); | ||
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return false; | ||
} | ||
return true; | ||
}, | ||
); | ||
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if (image != null) { | ||
final byteData = await image!.toByteData(format: ImageByteFormat.png); | ||
final buffer = byteData!.buffer.asUint8List(); | ||
final snapshot = base64Encode(buffer); | ||
return ServiceExtensionResponse.result( | ||
json.encode({ | ||
'id': id, | ||
'snapshot': snapshot, | ||
}), | ||
); | ||
} | ||
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return ServiceExtensionResponse.result( | ||
json.encode({ | ||
'id': id, | ||
'snapshot': '', | ||
}), | ||
); | ||
}, | ||
); | ||
} | ||
} |
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89 changes: 89 additions & 0 deletions
89
packages/flame_devtools/lib/widgets/component_snapshot.dart
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import 'package:flame/flame.dart'; | ||
import 'package:flame/widgets.dart'; | ||
import 'package:flame_devtools/repository.dart'; | ||
import 'package:flutter/material.dart' hide Image; | ||
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class ComponentSnapshot extends StatefulWidget { | ||
const ComponentSnapshot({ | ||
required this.id, | ||
super.key, | ||
}); | ||
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final String id; | ||
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@override | ||
State<ComponentSnapshot> createState() => _ComponentSnapshotState(); | ||
} | ||
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class _ComponentSnapshotState extends State<ComponentSnapshot> { | ||
late Future<String?> _snapshot; | ||
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@override | ||
void initState() { | ||
super.initState(); | ||
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_snapshot = Repository.snapshot(id: widget.id); | ||
} | ||
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@override | ||
void didUpdateWidget(ComponentSnapshot oldWidget) { | ||
super.didUpdateWidget(oldWidget); | ||
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if (oldWidget.id != widget.id) { | ||
_snapshot = Repository.snapshot(id: widget.id); | ||
} | ||
} | ||
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@override | ||
Widget build(BuildContext context) { | ||
return FutureBuilder<String?>( | ||
future: _snapshot, | ||
builder: (context, snapshot) { | ||
if (snapshot.connectionState == ConnectionState.done && | ||
snapshot.hasData) { | ||
return Base64Image( | ||
base64: snapshot.data!, | ||
imageId: widget.id, | ||
); | ||
} | ||
return const Text('Loading snapshot...'); | ||
}, | ||
); | ||
} | ||
} | ||
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class Base64Image extends StatelessWidget { | ||
const Base64Image({ | ||
required this.base64, | ||
required this.imageId, | ||
super.key, | ||
}); | ||
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final String base64; | ||
final String imageId; | ||
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@override | ||
Widget build(BuildContext context) { | ||
final imageFuture = Flame.images.fromBase64( | ||
imageId, | ||
base64, | ||
); | ||
return FutureBuilder( | ||
future: imageFuture, | ||
builder: (context, snapshot) { | ||
if (snapshot.connectionState == ConnectionState.done) { | ||
return SizedBox( | ||
width: 200, | ||
height: 200, | ||
child: SpriteWidget( | ||
sprite: Sprite( | ||
snapshot.data!, | ||
), | ||
), | ||
); | ||
} | ||
return const Text('Loading image...'); | ||
}, | ||
); | ||
} | ||
} |
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