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Adding Flame Console package. --------- Co-authored-by: Lukas Klingsbo <me@lukas.fyi>
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# flame_console | ||
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Flame Console is a terminal overlay for Flame games which allows developers to debug and interact | ||
with their games. | ||
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It offers an overlay that can be plugged in to your `GameWidget` which when activated will show a | ||
terminal-like interface written with Flutter widgets where commands can be executed to see | ||
information about the running game and components, or perform actions. | ||
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It comes with a set of built-in commands, but it is also possible to add custom commands. | ||
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## Usage | ||
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Flame Console is an overlay, so to use it, you will need to register it in your game widget. | ||
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Then, showing the overlay is up to you, below we see an example of a floating action button that will | ||
show the console when pressed. | ||
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```dart | ||
@override | ||
Widget build(BuildContext context) { | ||
return Scaffold( | ||
body: GameWidget( | ||
game: _game, | ||
overlayBuilderMap: { | ||
'console': (BuildContext context, MyGame game) => ConsoleView( | ||
game: game, | ||
onClose: () { | ||
_game.overlays.remove('console'); | ||
}, | ||
), | ||
}, | ||
), | ||
floatingActionButton: FloatingActionButton( | ||
heroTag: 'console_button', | ||
onPressed: () { | ||
_game.overlays.add('console'); | ||
}, | ||
child: const Icon(Icons.developer_mode), | ||
), | ||
); | ||
} | ||
``` | ||
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## Built-in commands | ||
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- `help` - List available commands and their usage. | ||
- `ls` - List components. | ||
- `rm` - Remove components. | ||
- `debug` - Toggle debug mode on components. | ||
- `pause` - Pauses the game loop. | ||
- `resume` -Resumes the game loop. | ||
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## Custom commands | ||
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Custom commands can be created by extending the `ConsoleCommand` class and adding them to the | ||
the `customCommands` list in the `ConsoleView` widget. | ||
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```dart | ||
class MyCustomCommand extends ConsoleCommand<MyGame> { | ||
MyCustomCommand(); | ||
@override | ||
String get name => 'my_command'; | ||
@override | ||
String get description => 'Description of my command'; | ||
// The execute method is supposed to return a tuple where the first | ||
// element is an error message in case of failure, and the second | ||
// element is the output of the command. | ||
@override | ||
(String?, String) execute(MyGame game, List<String> args) { | ||
// do something on the game | ||
return (null, 'Hello World'); | ||
} | ||
} | ||
``` | ||
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Then when creating the `ConsoleView` widget, add the custom command to the `customCommands` list. | ||
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```dart | ||
ConsoleView( | ||
game: game, | ||
onClose: () { | ||
_game.overlays.remove('console'); | ||
}, | ||
customCommands: [MyCustomCommand()], | ||
), | ||
``` | ||
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## Customizing the console UI | ||
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The console look and feel can also be customized. When creating the `ConsoleView` widget, there are | ||
a couple of properties that can be used to customize it: | ||
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- `containerBuilder`: It is used to created the decorated container where the history and the | ||
command input is displayed. | ||
- `cursorBuilder`: It is used to create the cursor widget. | ||
- `historyBuilder`: It is used to create the scrolling element of the history, by default a simple | ||
`SingleChildScrollView` is used. | ||
- `cursorColor`: The color of the cursor. Can be used when just wanting to change the color | ||
of the cursor. | ||
- `textStyle`: The text style of the console. | ||
|
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# Miscellaneous | ||
*.class | ||
*.log | ||
*.pyc | ||
*.swp | ||
.DS_Store | ||
.atom/ | ||
.buildlog/ | ||
.history | ||
.svn/ | ||
migrate_working_dir/ | ||
|
||
# IntelliJ related | ||
*.iml | ||
*.ipr | ||
*.iws | ||
.idea/ | ||
|
||
# The .vscode folder contains launch configuration and tasks you configure in | ||
# VS Code which you may wish to be included in version control, so this line | ||
# is commented out by default. | ||
#.vscode/ | ||
|
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# Flutter/Dart/Pub related | ||
# Libraries should not include pubspec.lock, per https://dart.dev/guides/libraries/private-files#pubspeclock. | ||
/pubspec.lock | ||
**/doc/api/ | ||
.dart_tool/ | ||
build/ |
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# This file tracks properties of this Flutter project. | ||
# Used by Flutter tool to assess capabilities and perform upgrades etc. | ||
# | ||
# This file should be version controlled and should not be manually edited. | ||
|
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version: | ||
revision: "5874a72aa4c779a02553007c47dacbefba2374dc" | ||
channel: "stable" | ||
|
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project_type: package |
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## 0.1.0 | ||
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* First release |
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MIT License | ||
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Copyright (c) 2021 Blue Fire | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
|
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# Flame Console 💻 | ||
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Terminal overlay for Flame games which allows developers to debug and interact with their running games. | ||
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Check out the documentation | ||
[here](https://docs.flame-engine.org/latest/bridge_packages/flame_console/flame_console.html) for | ||
more information. |
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include: package:flame_lint/analysis_options_with_dcm.yaml |
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# Miscellaneous | ||
*.class | ||
*.log | ||
*.pyc | ||
*.swp | ||
.DS_Store | ||
.atom/ | ||
.buildlog/ | ||
.history | ||
.svn/ | ||
migrate_working_dir/ | ||
|
||
# IntelliJ related | ||
*.iml | ||
*.ipr | ||
*.iws | ||
.idea/ | ||
|
||
# The .vscode folder contains launch configuration and tasks you configure in | ||
# VS Code which you may wish to be included in version control, so this line | ||
# is commented out by default. | ||
#.vscode/ | ||
|
||
# Flutter/Dart/Pub related | ||
**/doc/api/ | ||
**/ios/Flutter/.last_build_id | ||
.dart_tool/ | ||
.flutter-plugins | ||
.flutter-plugins-dependencies | ||
.pub-cache/ | ||
.pub/ | ||
/build/ | ||
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# Symbolication related | ||
app.*.symbols | ||
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# Obfuscation related | ||
app.*.map.json | ||
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# Android Studio will place build artifacts here | ||
/android/app/debug | ||
/android/app/profile | ||
/android/app/release | ||
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devtools_options.yaml |
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# This file tracks properties of this Flutter project. | ||
# Used by Flutter tool to assess capabilities and perform upgrades etc. | ||
# | ||
# This file should be version controlled and should not be manually edited. | ||
|
||
version: | ||
revision: "5874a72aa4c779a02553007c47dacbefba2374dc" | ||
channel: "stable" | ||
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project_type: app | ||
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# Tracks metadata for the flutter migrate command | ||
migration: | ||
platforms: | ||
- platform: root | ||
create_revision: 5874a72aa4c779a02553007c47dacbefba2374dc | ||
base_revision: 5874a72aa4c779a02553007c47dacbefba2374dc | ||
- platform: web | ||
create_revision: 5874a72aa4c779a02553007c47dacbefba2374dc | ||
base_revision: 5874a72aa4c779a02553007c47dacbefba2374dc | ||
|
||
# User provided section | ||
|
||
# List of Local paths (relative to this file) that should be | ||
# ignored by the migrate tool. | ||
# | ||
# Files that are not part of the templates will be ignored by default. | ||
unmanaged_files: | ||
- 'lib/main.dart' | ||
- 'ios/Runner.xcodeproj/project.pbxproj' |
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# flame_console example | ||
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Example of using the flame console package |
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include: package:flame_lint/analysis_options_with_dcm.yaml |
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import 'dart:async'; | ||
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import 'package:flame/collisions.dart'; | ||
import 'package:flame/components.dart'; | ||
import 'package:flame/effects.dart'; | ||
import 'package:flame/events.dart'; | ||
import 'package:flame/game.dart'; | ||
import 'package:flame/palette.dart'; | ||
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class MyGame extends FlameGame with HasKeyboardHandlerComponents { | ||
@override | ||
FutureOr<void> onLoad() async { | ||
await super.onLoad(); | ||
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world.addAll([ | ||
RectangleComponent( | ||
position: Vector2(100, 0), | ||
size: Vector2(100, 100), | ||
paint: BasicPalette.white.paint(), | ||
children: [ | ||
RectangleHitbox.relative( | ||
Vector2.all(0.8), | ||
parentSize: Vector2(100, 100), | ||
), | ||
SequenceEffect( | ||
[ | ||
MoveEffect.by( | ||
Vector2(-200, 0), | ||
LinearEffectController(1), | ||
), | ||
MoveEffect.by( | ||
Vector2(200, 0), | ||
LinearEffectController(1), | ||
), | ||
], | ||
infinite: true, | ||
), | ||
], | ||
), | ||
RectangleComponent( | ||
position: Vector2(200, 100), | ||
size: Vector2(100, 100), | ||
paint: BasicPalette.white.paint(), | ||
children: [ | ||
RectangleHitbox.relative( | ||
Vector2.all(0.4), | ||
parentSize: Vector2(100, 100), | ||
), | ||
SequenceEffect( | ||
[ | ||
MoveEffect.by( | ||
Vector2(-200, 0), | ||
LinearEffectController(1), | ||
), | ||
MoveEffect.by( | ||
Vector2(200, 0), | ||
LinearEffectController(1), | ||
), | ||
], | ||
infinite: true, | ||
), | ||
], | ||
), | ||
RectangleComponent( | ||
position: Vector2(300, 200), | ||
size: Vector2(100, 100), | ||
paint: BasicPalette.white.paint(), | ||
children: [ | ||
RectangleHitbox.relative( | ||
Vector2.all(0.2), | ||
parentSize: Vector2(100, 100), | ||
), | ||
SequenceEffect( | ||
[ | ||
MoveEffect.by( | ||
Vector2(-200, 0), | ||
LinearEffectController(1), | ||
), | ||
MoveEffect.by( | ||
Vector2(200, 0), | ||
LinearEffectController(1), | ||
), | ||
], | ||
infinite: true, | ||
), | ||
], | ||
), | ||
]); | ||
} | ||
} |
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